// indices_rect // 该示例演示使用索引数据画一个矩形,并使用了颜色材质 #include"VulkanAppFramework.h" #include using namespace hgl; using namespace hgl::graph; constexpr uint32_t SCREEN_WIDTH=256; constexpr uint32_t SCREEN_HEIGHT=256; constexpr uint32_t VERTEX_COUNT=4; static Vector4f color(1,1,1,1); constexpr float position_data[VERTEX_COUNT][2]= { {0,0}, {SCREEN_WIDTH,0}, {0,SCREEN_HEIGHT}, {SCREEN_WIDTH,SCREEN_HEIGHT} }; constexpr uint32_t INDEX_COUNT=6; constexpr uint16 index_data[INDEX_COUNT]= { 0,1,3, 0,3,2 }; class TestApp:public VulkanApplicationFramework { private: MaterialInstance * material_instance =nullptr; RenderableInstance *renderable_instance =nullptr; Pipeline * pipeline =nullptr; private: bool InitMaterial() { material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/FragColor")); if(!material_instance)return(false); BindCameraUBO(material_instance); // pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d")); pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Triangles); //等同上一行,为Framework重载,默认使用swapchain的render target return pipeline; } bool InitVBO() { auto render_obj=db->CreateRenderable(VERTEX_COUNT); if(!render_obj)return(false); if(!render_obj->Set(VAN::Position,db->CreateVBO(VF_V2F,VERTEX_COUNT,position_data)))return(false); if(!render_obj->Set(db->CreateIBO16(INDEX_COUNT,index_data)))return(false); renderable_instance=db->CreateRenderableInstance(render_obj,material_instance,pipeline); return(true); } public: bool Init() { if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT)) return(false); if(!InitMaterial()) return(false); if(!InitVBO()) return(false); BuildCommandBuffer(renderable_instance); return(true); } void Resize(int w,int h)override { VulkanApplicationFramework::Resize(w,h); BuildCommandBuffer(renderable_instance); } };//class TestApp:public VulkanApplicationFramework int main(int,char **) { #ifdef _DEBUG if(!CheckStrideBytesByFormat()) return 0xff; #endif// TestApp app; if(!app.Init()) return(-1); while(app.Run()); return 0; }