#include"Window.h" #include #include #include #include namespace hgl { namespace graph { namespace { constexpr wchar_t WIN_CLASS_NAME[] = L"CMGameEngine/ULRE Window Class"; LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { Window *win=(Window *)GetWindowLongPtrW(hWnd, GWLP_USERDATA); switch (uMsg) { case WM_CLOSE: PostQuitMessage(0); break; default: break; } return (DefWindowProcW(hWnd, uMsg, wParam, lParam)); } } /** * Windows平台窗口实现 */ class WinWindow :public Window { HWND win_hwnd=nullptr; HDC win_dc = nullptr; protected: bool Registry() { WNDCLASSEXW win_class; hgl_zero(win_class); win_class.cbSize = sizeof(WNDCLASSEXW); win_class.style = CS_HREDRAW | CS_VREDRAW; win_class.lpfnWndProc = WndProc; win_class.cbClsExtra = 0; win_class.cbWndExtra = 0; win_class.hInstance = GetModuleHandle(nullptr); win_class.hIcon = LoadIcon(nullptr, IDI_APPLICATION); win_class.hCursor = LoadCursor(nullptr, IDC_ARROW); win_class.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH); win_class.lpszMenuName = nullptr; win_class.lpszClassName = WIN_CLASS_NAME; win_class.hIconSm = LoadIcon(nullptr, IDI_WINLOGO); return RegisterClassExW(&win_class); } bool Create() { constexpr DWORD win_style = WS_OVERLAPPEDWINDOW | WS_VISIBLE | WS_SYSMENU ; int win_left, win_top; int win_width, win_height; { RECT win_rect; win_rect.left = 0; win_rect.right = width; win_rect.top = 0; win_rect.bottom = height; AdjustWindowRectEx(&win_rect, win_style, false, 0); //计算窗口坐标 win_width = win_rect.right - win_rect.left; win_height = win_rect.bottom - win_rect.top; } if (width && height) { win_left = (GetSystemMetrics(SM_CXSCREEN) - win_width) / 2; win_top = (GetSystemMetrics(SM_CYSCREEN) - win_height) / 2; } else { win_left = CW_USEDEFAULT; win_top = CW_USEDEFAULT; } win_hwnd = CreateWindowExW(0, WIN_CLASS_NAME, // class name win_name.c_str(), // app name win_style, // window style win_left,win_top, // x/y coords win_width, // width win_height, // height nullptr, // handle to parent nullptr, // handle to menu GetModuleHandleW(nullptr), // hInstance nullptr); // no extra parameters if (!win_hwnd) { UnregisterClassW(WIN_CLASS_NAME, GetModuleHandleW(nullptr)); return(false); } win_dc = GetDC(win_hwnd); SetWindowLongPtrW(win_hwnd, GWLP_USERDATA, (LONG_PTR)this); return(true); } public: using Window::Window; ~WinWindow() { Close(); } const char* GetVulkanSurfaceExtname()const { return VK_KHR_WIN32_SURFACE_EXTENSION_NAME; } bool Create(uint w, uint h) override { width = w; height = h; if (!Registry()) return(false); return Create(); } bool Create(uint, uint, uint)override { return(false); } void Close()override { ReleaseDC(win_hwnd, win_dc); DestroyWindow(win_hwnd); UnregisterClassW(WIN_CLASS_NAME, GetModuleHandleW(nullptr)); win_dc = nullptr; win_hwnd = nullptr; } void Show()override { ShowWindow(win_hwnd, SW_SHOW); SetForegroundWindow(win_hwnd); SetFocus(win_hwnd); UpdateWindow(win_hwnd); } void Hide()override { ShowWindow(win_hwnd, SW_HIDE); UpdateWindow(win_hwnd); } };//class WinWindow :public Window Window* CreateRenderWindow(const WideString& win_name) { return(new WinWindow(win_name)); } }//namespace graph }//namespace hgl