#pragma once #include #include #include VK_NAMESPACE_BEGIN class DescriptorSets; enum class DescriptorSetType { Material=0, Renderable, Global, };// /** * 描述符合集创造器 */ class DescriptorSetLayoutCreater { VkDevice device; VkDescriptorPool pool; List layout_binding_list; VkDescriptorSetLayout dsl=VK_NULL_HANDLE; BindingMapping index_by_binding; BindingMapping index_by_binding_ri; BindingMapping index_by_binding_global; VkPipelineLayout pipeline_layout=VK_NULL_HANDLE; public: DescriptorSetLayoutCreater(VkDevice dev,VkDescriptorPool dp){device=dev;pool=dp;} ~DescriptorSetLayoutCreater(); void Bind(const ShaderDescriptorList *sd_list,VkDescriptorType type,VkShaderStageFlagBits stage); void Bind(const ShaderDescriptorList *sdl,VkShaderStageFlagBits stage) { for(uint32_t i=VK_DESCRIPTOR_TYPE_BEGIN_RANGE;i<=VK_DESCRIPTOR_TYPE_END_RANGE;i++) { if(sdl->GetCount()>0) Bind(sdl,(VkDescriptorType)i,stage); ++sdl; } } //以下代码不再需要,使用一个void Bind(const ShaderResource &sr,VkShaderStageFlagBits stage)即可全部替代,而且更方便,但以此为提示 // //#define DESC_SET_BIND_FUNC(name,vkname) void Bind##name(const uint32_t binding,VkShaderStageFlagBits stage_flag){Bind(binding,VK_DESCRIPTOR_TYPE_##vkname,stage_flag);} \ // void Bind##name(const uint32_t *binding,const uint32_t count,VkShaderStageFlagBits stage_flag){Bind(binding,count,VK_DESCRIPTOR_TYPE_##vkname,stage_flag);} // // DESC_SET_BIND_FUNC(Sampler, SAMPLER); // // DESC_SET_BIND_FUNC(CombinedImageSampler, COMBINED_IMAGE_SAMPLER); // DESC_SET_BIND_FUNC(SampledImage, SAMPLED_IMAGE); // DESC_SET_BIND_FUNC(StorageImage, STORAGE_IMAGE); // // DESC_SET_BIND_FUNC(UTBO, UNIFORM_TEXEL_BUFFER); // DESC_SET_BIND_FUNC(SSTBO, STORAGE_TEXEL_BUFFER); // DESC_SET_BIND_FUNC(UBO, UNIFORM_BUFFER); // DESC_SET_BIND_FUNC(SSBO, STORAGE_BUFFER); // DESC_SET_BIND_FUNC(UBODynamic, UNIFORM_BUFFER_DYNAMIC); // DESC_SET_BIND_FUNC(SSBODynamic, STORAGE_BUFFER_DYNAMIC); // // DESC_SET_BIND_FUNC(InputAttachment, INPUT_ATTACHMENT); // //#undef DESC_SET_BIND_FUNC bool CreatePipelineLayout(); const VkPipelineLayout GetPipelineLayout()const{return pipeline_layout;} DescriptorSets *Create(const DescriptorSetType &type=DescriptorSetType::Material); };//class DescriptorSetLayoutCreater VK_NAMESPACE_END