#pragma once #include #include #include VK_NAMESPACE_BEGIN class RenderPassManager; class RenderFramework:public io::WindowEvent { OSString app_name; Window * win =nullptr; VulkanInstance * inst =nullptr; GPUDevice * device =nullptr; protected: GraphModuleManager *module_manager =nullptr; RenderPassManager * render_pass_manager =nullptr; RenderPass * device_render_pass =nullptr; public: Window * GetWindow (){return win;} GPUDevice * GetDevice (){return device;} public: GraphModuleManager *GetModuleManager(){return module_manager;} RenderPassManager * GetRenderPassManager(){return render_pass_manager;} public: RenderFramework(const OSString &); virtual ~RenderFramework(); virtual bool Init(uint w,uint h); };//class RenderFramework VK_NAMESPACE_END