// 3.HQFilterTexture // 测试高质量纹理过滤函数 #include"VulkanAppFramework.h" #include #include #include using namespace hgl; using namespace hgl::graph; VK_NAMESPACE_BEGIN Texture2D *CreateTextureFromFile(Device *device,const OSString &filename); VK_NAMESPACE_END constexpr uint32_t SCREEN_SIZE=512; constexpr uint32_t VERTEX_COUNT=4; constexpr float vertex_data[VERTEX_COUNT][2]= { {0, 0}, {1, 0}, {0, 1}, {1, 1} }; constexpr float tex_coord_data[VERTEX_COUNT][2]= { {0,0}, {1,0}, {0,1}, {1,1} }; constexpr uint32_t INDEX_COUNT=6; constexpr uint16 index_data[INDEX_COUNT]= { 0,1,3, 0,3,2 }; class TestApp:public VulkanApplicationFramework { private: vulkan::PipelineData * pipeline_data =nullptr; vulkan::Renderable * render_obj =nullptr; vulkan::Sampler * sampler_linear =nullptr; vulkan::Sampler * sampler_nearest =nullptr; struct MP { vulkan::Material * material =nullptr; vulkan::Pipeline * pipeline =nullptr; }mp_normal,mp_hq; struct MIR { vulkan::MaterialInstance * material_instance =nullptr; vulkan::RenderableInstance *renderable_instance =nullptr; }mir_nearest,mir_linear,mir_nearest_hq,mir_linear_hq; vulkan::Texture2D * texture =nullptr; vulkan::VAB * vertex_buffer =nullptr; vulkan::VAB * tex_coord_buffer =nullptr; vulkan::IndexBuffer * index_buffer =nullptr; SceneNode render_root; RenderList render_list; public: ~TestApp() { SAFE_CLEAR(index_buffer); SAFE_CLEAR(tex_coord_buffer); SAFE_CLEAR(vertex_buffer); SAFE_CLEAR(sampler_nearest); SAFE_CLEAR(sampler_linear); SAFE_CLEAR(texture); } private: bool InitVBO() { vertex_buffer =device->CreateVAB(VAF_VEC2,VERTEX_COUNT,vertex_data); if(!vertex_buffer)return(false); tex_coord_buffer=device->CreateVAB(VAF_VEC2,VERTEX_COUNT,tex_coord_data); if(!tex_coord_buffer)return(false); index_buffer =device->CreateIBO16(INDEX_COUNT,index_data); if(!index_buffer)return(false); return(true); } bool InitRenderObject() { render_obj=db->CreateRenderable(VERTEX_COUNT); if(!render_obj)return(false); render_obj->Set(VAN::Position,vertex_buffer); render_obj->Set(VAN::TexCoord,tex_coord_buffer); render_obj->Set(index_buffer); return(true); } vulkan::Sampler *InitSampler(VkFilter filter) { vulkan::SamplerCreateInfo sampler_create_info; sampler_create_info.magFilter = filter; sampler_create_info.minFilter = filter; sampler_create_info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR; sampler_create_info.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; sampler_create_info.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; sampler_create_info.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; sampler_create_info.mipLodBias = 0.0f; sampler_create_info.anisotropyEnable = false; sampler_create_info.maxAnisotropy = 0; sampler_create_info.compareEnable = false; sampler_create_info.compareOp = VK_COMPARE_OP_NEVER; sampler_create_info.minLod = 0.0f; sampler_create_info.maxLod = 1.0f; sampler_create_info.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK; sampler_create_info.unnormalizedCoordinates = false; return device->CreateSampler(&sampler_create_info); } bool InitTexture() { texture=vulkan::CreateTextureFromFile(device,OS_TEXT("res/image/heightmap.Tex2D")); return texture; } bool InitMaterial(MP *mp,const OSString &mtl_name) { mp->material=db->CreateMaterial(mtl_name); if(!mp->material)return(false); mp->pipeline=CreatePipeline(mp->material,pipeline_data); if(!mp->pipeline)return(false); return(true); } bool InitMaterial() { pipeline_data=vulkan::GetPipelineData(vulkan::InlinePipeline::Solid2D); if(!pipeline_data)return(false); if(!InitMaterial(&mp_normal,OS_TEXT("res/material/Texture2DPC")))return(false); if(!InitMaterial(&mp_hq, OS_TEXT("res/material/Texture2DHQPC")))return(false); return(true); } bool InitMIR(struct MIR *mir,vulkan::Sampler *sampler,MP *mp) { mir->material_instance=db->CreateMaterialInstance(mp->material); if(!mir->material_instance)return(false); if(!mir->material_instance->BindSampler("tex",texture,sampler))return(false); mir->material_instance->Update(); mir->renderable_instance=db->CreateRenderableInstance(render_obj,mir->material_instance,mp->pipeline); if(!mir->renderable_instance) return(false); return(true); } bool Add(struct MIR *mir,const Matrix4f &offset) { render_root.Add(mir->renderable_instance,offset); return(true); } bool InitScene() { Add(&mir_nearest, translate(-1,-1,0)); Add(&mir_linear, translate( 0,-1,0)); Add(&mir_nearest_hq,translate(-1, 0,0)); Add(&mir_linear_hq, translate( 0, 0,0)); render_root.RefreshMatrix(); render_root.ExpendToList(&render_list); BuildCommandBuffer(&render_list); return(true); } public: bool Init() { if(!VulkanApplicationFramework::Init(SCREEN_SIZE,SCREEN_SIZE)) return(false); if(!InitVBO()) return(false); if(!InitRenderObject()) return(false); if(!InitTexture()) return(false); if(!InitMaterial()) return(false); sampler_nearest=InitSampler(VK_FILTER_NEAREST); sampler_linear=InitSampler(VK_FILTER_LINEAR); if(!InitMIR(&mir_nearest, sampler_nearest ,&mp_normal ))return(false); if(!InitMIR(&mir_linear, sampler_linear ,&mp_normal ))return(false); if(!InitMIR(&mir_nearest_hq, sampler_nearest ,&mp_hq ))return(false); if(!InitMIR(&mir_linear_hq, sampler_linear ,&mp_hq ))return(false); if(!InitScene()) return(false); return(true); } void Resize(int w,int h) override { BuildCommandBuffer(&render_list); } };//class TestApp:public VulkanApplicationFramework int main(int,char **) { #ifdef _DEBUG if(!vulkan::CheckStrideBytesByFormat()) return 0xff; #endif// TestApp app; if(!app.Init()) return(-1); while(app.Run()); return 0; }