#include #include #include"VulkanAppFramework.h" using namespace hgl; using namespace hgl::graph; constexpr uint OFFSCREEN_SIZE =16; constexpr uint SCREEN_WIDTH =1024; constexpr uint SCREEN_HEIGHT =(SCREEN_WIDTH/16)*9; class TestApp:public CameraAppFramework { struct RenderObject { Camera cam; vulkan::MaterialInstance * material_instance =nullptr; vulkan::Buffer * ubo_world_matrix =nullptr; }; struct:public RenderObject { vulkan::RenderTarget * render_taget =nullptr; vulkan::Pipeline * pipeline =nullptr; vulkan::RenderableInstance *renderable_instance =nullptr; }os; struct:public RenderObject { vulkan::Sampler * sampler =nullptr; vulkan::Pipeline * pipeline =nullptr; vulkan::RenderableInstance *renderable_instance =nullptr; SceneNode scene_root; RenderList render_list; }cube; public: ~TestApp() { delete os.render_taget; } bool InitUBO(RenderObject *ro,const VkExtent2D &extent) { ro->cam.width=extent.width; ro->cam.height=extent.height; ro->cam.Refresh(); ro->ubo_world_matrix=db->CreateUBO(sizeof(WorldMatrix),&ro->cam.matrix); if(!ro->ubo_world_matrix) return(false); ro->material_instance->BindUBO("world",ro->ubo_world_matrix); ro->material_instance->Update(); return(true); } bool InitOffscreen() { os.render_taget=device->CreateColorRenderTarget(OFFSCREEN_SIZE,OFFSCREEN_SIZE,UFMT_RGBA8); if(!os.render_taget)return(false); os.material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/VertexColor2D")); if(!os.material_instance)return(false); os.pipeline=db->CreatePipeline(os.material_instance,os.render_taget,vulkan::InlinePipeline::Solid2D,Prim::Fan); if(!os.pipeline)return(false); if(!InitUBO(&os,os.render_taget->GetExtent())) return(false); { CircleCreateInfo cci; cci.center.Set(OFFSCREEN_SIZE*0.5,OFFSCREEN_SIZE*0.5); cci.radius.Set(OFFSCREEN_SIZE*0.45,OFFSCREEN_SIZE*0.45); cci.field_count=32; cci.has_color=true; cci.center_color.Set(1,1,1,1); cci.border_color.Set(1,1,1,0); vulkan::Renderable *render_obj=CreateRenderableCircle(db,os.material_instance->GetMaterial(),&cci); if(!render_obj)return(false); os.renderable_instance=db->CreateRenderableInstance(render_obj,os.material_instance,os.pipeline); if(!os.renderable_instance)return(false); } VulkanApplicationFramework::BuildCommandBuffer(os.render_taget,os.renderable_instance); os.render_taget->Submit(nullptr); os.render_taget->WaitQueue(); return(true); } bool InitCube() { cube.material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/TextureMask3D")); if(!cube.material_instance)return(false); cube.pipeline=CreatePipeline(cube.material_instance,vulkan::InlinePipeline::Solid3D); if(!cube.pipeline)return(false); cube.sampler=db->CreateSampler(); if(!cube.sampler)return(false); cube.material_instance->BindSampler("tex",os.render_taget->GetColorTexture(),cube.sampler); cube.material_instance->BindUBO("world",GetCameraMatrixBuffer()); cube.material_instance->Update(); { CubeCreateInfo cci; vulkan::Renderable *render_obj=CreateRenderableCube(db,cube.material_instance->GetMaterial(),&cci); if(!render_obj)return(false); cube.renderable_instance=db->CreateRenderableInstance(render_obj,cube.material_instance,cube.pipeline); cube.scene_root.Add(cube.renderable_instance); } cube.scene_root.RefreshMatrix(); cube.scene_root.ExpendToList(&cube.render_list); camera.eye.Set(5,5,5,1.0); return(true); } bool Init() { if(!CameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT)) return(false); SetClearColor(COLOR::MozillaCharcoal); if(!InitOffscreen()) return(false); if(!InitCube()) return(false); return(true); } void BuildCommandBuffer(uint32 index) { VulkanApplicationFramework::BuildCommandBuffer(index,&cube.render_list); } };//class TestApp:public CameraAppFramework int main(int,char **) { TestApp app; if(!app.Init()) return(-1); while(app.Run()); return 0; }