// second_triangle // 该范例主要演示使用场景树系统绘制三角形 #include"VulkanAppFramework.h" #include #include #include #include #include using namespace hgl; using namespace hgl::graph; constexpr uint32_t SCREEN_WIDTH=1280; constexpr uint32_t SCREEN_HEIGHT=720; constexpr uint32_t VERTEX_COUNT=3; constexpr float position_data[VERTEX_COUNT][2]= { {0.5, 0.25}, {0.25, 0.75}, {0.75, 0.75} }; constexpr float color_data[VERTEX_COUNT][4]= { {1,0,0,1}, {0,1,0,1}, {0,0,1,1} }; class TestApp:public VulkanApplicationFramework { private: SceneNode render_root; RenderList2D * render_list =nullptr; MaterialInstance * material_instance =nullptr; Renderable * render_obj =nullptr; Pipeline * pipeline =nullptr; private: bool InitMaterial() { { mtl::Material2DConfig cfg; cfg.coordinate_system=mtl::CoordinateSystem2D::ZeroToOne; cfg.local_to_world=true; AutoDelete mci=mtl::CreateVertexColor2D(&cfg); material_instance=db->CreateMaterialInstance(mci); } if(!material_instance) return(false); // pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d")); pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Triangles); //等同上一行,为Framework重载,默认使用swapchain的render target return pipeline; } bool InitVBO() { RenderablePrimitiveCreater rpc(db,VERTEX_COUNT); if(!rpc.SetVBO(VAN::Position, VF_V2F, position_data))return(false); if(!rpc.SetVBO(VAN::Color, VF_V4F, color_data ))return(false); render_obj=rpc.Create(material_instance,pipeline); if(!render_obj) return(false); render_root.CreateSubNode(translate(-0.25,0),render_obj); render_root.CreateSubNode(translate( 0.25,0),render_obj); render_root.RefreshMatrix(); render_list->Expend(&render_root); return(true); } public: ~TestApp() { SAFE_CLEAR(render_list); } bool Init() { if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT)) return(false); render_list=new RenderList2D(device); if(!InitMaterial()) return(false); if(!InitVBO()) return(false); BuildCommandBuffer(render_list); return(true); } void Resize(int w,int h)override { VulkanApplicationFramework::Resize(w,h); BuildCommandBuffer(render_list); } };//class TestApp:public VulkanApplicationFramework int main(int,char **) { TestApp app; if(!app.Init()) return(-1); while(app.Run()); return 0; }