// texture rect // 画一个带纹理的矩形,2D模式专用 #include"VulkanAppFramework.h" #include #include #include #include #include #include using namespace hgl; using namespace hgl::graph; VK_NAMESPACE_BEGIN //Texture2D *CreateTexture2DFromFile(GPUDevice *device,const OSString &filename); VK_NAMESPACE_END constexpr uint32_t SCREEN_WIDTH=512; constexpr uint32_t SCREEN_HEIGHT=256; constexpr float position_data[4]= { 0, //left 0, //top 0.5, //right 1 //bottom }; constexpr float tex_coord_data[4]= { 0,0, 1,1 }; class TestApp:public VulkanApplicationFramework { private: Texture2DArray * texture =nullptr; Sampler * sampler =nullptr; MaterialInstance * material_instance =nullptr; Renderable * render_obj =nullptr; Pipeline * pipeline =nullptr; DeviceBuffer * tex_id_ubo =nullptr; private: bool InitMaterial() { mtl::Material2DCreateConfig cfg(device->GetDeviceAttribute(),"RectTexture2DArray"); cfg.coordinate_system=CoordinateSystem2D::ZeroToOne; cfg.local_to_world=false; AutoDelete mci=mtl::CreateRectTexture2DArray(&cfg); material_instance=db->CreateMaterialInstance(mci); if(!material_instance) return(false); // pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d")); pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::SolidRectangles); //等同上一行,为Framework重载,默认使用swapchain的render target if(!pipeline) return(false); texture=this->device->CreateTexture2DArray( 512,512, ///<纹理尺寸 2, ///<纹理层数 PF_BC1_RGBAUN, ///<纹理格式 false); ///<是否自动产生mipmaps if(!texture)return(false); db->LoadTexture2DToArray(texture,0,OS_TEXT("res/image/icon/freepik/001-online resume.Tex2D")); db->LoadTexture2DToArray(texture,1,OS_TEXT("res/image/icon/freepik/002-salary.Tex2D")); sampler=db->CreateSampler(); if(!material_instance->BindImageSampler(DescriptorSetType::PerMaterial, ///<描述符合集 mtl::SamplerName::Color, ///<采样器名称 texture, ///<纹理 sampler)) ///<采样器 return(false); return(true); } bool InitUBO() { tex_id_ubo=db->CreateUBO(sizeof(uint32_t)); uint id=0; tex_id_ubo->Write(&id,sizeof(uint32_t)); return material_instance->BindUBO(DescriptorSetType::Global,"TexID",tex_id_ubo); } bool InitVBO() { RenderablePrimitiveCreater rpc(db,1); if(!rpc.SetVBO(VAN::Position,VF_V4F,position_data))return(false); if(!rpc.SetVBO(VAN::TexCoord,VF_V4F,tex_coord_data))return(false); render_obj=rpc.Create(material_instance,pipeline); return(render_obj); } public: bool Init() { if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT)) return(false); if(!InitMaterial()) return(false); if(!InitUBO()) return(false); if(!InitVBO()) return(false); BuildCommandBuffer(render_obj); return(true); } void Resize(int w,int h)override { VulkanApplicationFramework::Resize(w,h); BuildCommandBuffer(render_obj); } };//class TestApp:public VulkanApplicationFramework int main(int,char **) { #ifdef _DEBUG if(!CheckStrideBytesByFormat()) return 0xff; #endif// TestApp app; if(!app.Init()) return(-1); while(app.Run()); return 0; }