#ifndef HGL_GRAPH_SHADER_NODE_SPLIT_VECTOR_INCLUDE #define HGL_GRAPH_SHADER_NODE_SPLIT_VECTOR_INCLUDE #include SHADER_NODE_NAMESPACE_BEGIN class SplitVector2to1:public Node { public: SplitVector2to1():Node(NodeType::SplitVector) { SHADER_OUTPUT_PARAM(X,Float1) SHADER_OUTPUT_PARAM(Y,Float1) SHADER_INPUT_PARAM(true,XY,Float2) } };//class SplitVector2to1:public Node class SplitVector3to1:public Node { public: SplitVector3to1():Node(NodeType::SplitVector) { SHADER_OUTPUT_PARAM(X,Float1) SHADER_OUTPUT_PARAM(Y,Float1) SHADER_OUTPUT_PARAM(Z,Float1) SHADER_INPUT_PARAM(true,XYZ,Float3) } };//class SplitVector3to1:public Node class SplitVector4to1:public Node { public: SplitVector4to1():Node(NodeType::SplitVector) { SHADER_OUTPUT_PARAM(X,Float1) SHADER_OUTPUT_PARAM(Y,Float1) SHADER_OUTPUT_PARAM(Z,Float1) SHADER_OUTPUT_PARAM(W,Float1) SHADER_INPUT_PARAM(true,XYZW,Float4) } };//class SplitVector4to1:public Node class SplitVector3to12:public Node { public: SplitVector3to12():Node(NodeType::SplitVector) { SHADER_OUTPUT_PARAM(XY,Float2) SHADER_OUTPUT_PARAM(Z,Float1) SHADER_INPUT_PARAM(true,XYZ,Float3) } };//class SplitVector2to3:public Node class SplitVector4to13:public Node { public: SplitVector4to13():Node(NodeType::SplitVector) { SHADER_OUTPUT_PARAM(XYZ,Float3) SHADER_OUTPUT_PARAM(W,Float1) SHADER_INPUT_PARAM(true,XYZW,Float4) } };//class SplitVector4to13:public Node class SplitVector4to22:public Node { public: SplitVector4to22():Node(NodeType::SplitVector) { SHADER_OUTPUT_PARAM(XY,Float2) SHADER_OUTPUT_PARAM(ZW,Float2) SHADER_INPUT_PARAM(true,XYZW,Float4) } };//class SplitVector4to22:public Node SHADER_NODE_NAMESPACE_END #endif//HGL_GRAPH_SHADER_NODE_SPLIT_VECTOR_INCLUDE