#ifndef HGL_GRAPH_VULKAN_INCLUDE #define HGL_GRAPH_VULKAN_INCLUDE #include #include #include #include #include #include #include #include #include #include VK_NAMESPACE_BEGIN #ifndef VK_DESCRIPTOR_TYPE_BEGIN_RANGE constexpr size_t VK_DESCRIPTOR_TYPE_BEGIN_RANGE=VK_DESCRIPTOR_TYPE_SAMPLER; #endif//VK_DESCRIPTOR_TYPE_BEGIN_RANGE #ifndef VK_DESCRIPTOR_TYPE_END_RANGE constexpr size_t VK_DESCRIPTOR_TYPE_END_RANGE=VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT; #endif//VK_DESCRIPTOR_TYPE_END_RANGE #ifndef VK_DESCRIPTOR_TYPE_RANGE_SIZE constexpr size_t VK_DESCRIPTOR_TYPE_RANGE_SIZE=VK_DESCRIPTOR_TYPE_END_RANGE-VK_DESCRIPTOR_TYPE_BEGIN_RANGE+1; #endif//VK_DESCRIPTOR_TYPE_RANGE_SIZE using CharPointerList=hgl::List; using BindingMapping=Map; class VulkanInstance; class GPUPhysicalDevice; class GPUDevice; struct GPUDeviceAttribute; class DeviceQueue; class ImageView; class Framebuffer; struct Swapchain; class RenderTarget; class SwapchainRenderTarget; class Texture; class Texture1D; class Texture1DArray; class Texture2D; class Texture2DArray; class Texture3D; class TextureCube; class TextureCubeArray; class Sampler; class DeviceMemory; class DeviceBuffer; struct DeviceBufferData; class VertexAttribBuffer; using VBO=VertexAttribBuffer; class IndexBuffer; class GPUCmdBuffer; class RenderCmdBuffer; class TextureCmdBuffer; class RenderPass; class DeviceRenderPassManage; class Fence; class Semaphore; struct PipelineLayoutData; class DescriptorSet; struct ShaderStage; class ShaderResource; class ShaderModule; class VertexShaderModule; class ShaderModuleMap; class MaterialDescriptorSets; class Material; class MaterialParameters; class MaterialInstance; struct PipelineData; enum class InlinePipeline; class Pipeline; struct VAConfig { VkFormat format; bool instance; public: VAConfig() { format=PF_UNDEFINED; instance=false; } VAConfig(const VkFormat fmt,bool inst=false) { format=fmt; instance=inst; } CompOperatorMemcmp(const VAConfig &); }; class VILConfig:public Map { public: using Map::Map; bool Add(const AnsiString &name,const VkFormat fmt,const bool inst=false) { return Map::Add(name,VAConfig(fmt,inst)); } }; class VertexInputLayout; using VIL=VertexInputLayout; class Primitive; class Renderable; class RenderResource; enum class SharingMode { Exclusive = 0, Concurrent };// enum class Filter { Nearest=0, Linear, };// enum ImageTiling { Optimal=0, Linear };// inline const uint32_t GetMipLevel(const VkExtent2D &ext) { return hgl::GetMipLevel(ext.width,ext.height); } inline const uint32_t GetMipLevel(const VkExtent3D &ext) { return hgl::GetMipLevel(ext.width,ext.height,ext.depth); } /** * 索引类型,等同于VkIndexType */ enum IndexType { U16=0, U32 }; /** * max-lengths: * 256 bytes: nvidia,arm 128 bytes: amd,intel,powervr,adreno */ struct PushConstant { Matrix4f local_to_world; Matrix4f normal; }; constexpr uint32_t MAX_PUSH_CONSTANT_BYTES=sizeof(PushConstant); inline void copy(VkExtent3D &e3d,const VkExtent2D &e2d,const uint32 depth=1) { e3d.width =e2d.width; e3d.height =e2d.height; e3d.depth =depth; } inline void debug_out_vk_version(const uint32_t version) { std::cout< inline hgl::String VkUUID2String(const uint8_t *pipelineCacheUUID) { T *hstr=new T[VK_UUID_SIZE*2+1]; DataToLowerHexStr(hstr,pipelineCacheUUID,VK_UUID_SIZE); return hgl::String::newOf(hstr,VK_UUID_SIZE*2); } inline void debug_out(const char *front,const hgl::List &layer_properties) { const int property_count=layer_properties.GetCount(); if(property_count<=0)return; const VkLayerProperties *lp=layer_properties.GetData(); for(int i=0;ilayerName<<" [spec: "; debug_out_vk_version(lp->specVersion); std::cout<<", impl: "; debug_out_vk_version(lp->implementationVersion); std::cout<<"] desc: "<description< &extension_properties) { const int extension_count=extension_properties.GetCount(); if(extension_count<=0)return; VkExtensionProperties *ep=extension_properties.GetData(); for(int i=0;iextensionName<<" ver: "; debug_out_vk_version(ep->specVersion); std::cout<