#pragma once #include SHADERGEN_NAMESPACE_BEGIN enum class MaterialType { Color, ///<´¿É«²ÄÖÊ }; class ShaderCreateInfoFragment:public ShaderCreateInfo { bool ProcOutput() override; public: ShaderCreateInfoFragment(MaterialDescriptorInfo *m):ShaderCreateInfo(VK_SHADER_STAGE_FRAGMENT_BIT,m){} ~ShaderCreateInfoFragment()=default; void UseDefaultMain(); }; SHADERGEN_NAMESPACE_END