#ifndef HGL_GRAPH_RENDERABLE_INSTANCE_INCLUDE #define HGL_GRAPH_RENDERABLE_INSTANCE_INCLUDE #include #include #include namespace hgl { namespace graph { /** * 可渲染对象节点 */ class RenderableInstance { vulkan::Pipeline * pipeline; vulkan::MaterialInstance *mat_inst; vulkan::Renderable * render_obj; public: RenderableInstance(vulkan::Pipeline *p,vulkan::MaterialInstance *mi,vulkan::Renderable *r):pipeline(p),mat_inst(mi),render_obj(r){} virtual ~RenderableInstance() { //需要在这里添加删除pipeline/desc_sets/render_obj引用计数的代码 } vulkan::Pipeline * GetPipeline (){return pipeline;} vulkan::MaterialInstance * GetMaterialInstance (){return mat_inst;} vulkan::Renderable * GetRenderable (){return render_obj;} const AABB & GetBoundingBox ()const{return render_obj->GetBoundingBox();} const int Comp(const RenderableInstance *ri)const { //绘制顺序: // ARM Mali GPU : 不透明、AlphaTest、半透明 // Adreno/NV/AMD: AlphaTest、不透明、半透明 // PowerVR: 同Adreno/NV/AMD,但不透明部分可以不排序 if(pipeline->IsAlphaBlend()) { if(!ri->pipeline->IsAlphaBlend()) return 1; } else { if(ri->pipeline->IsAlphaBlend()) return -1; } if(pipeline->IsAlphaTest()) { if(!ri->pipeline->IsAlphaTest()) return 1; } else { if(ri->pipeline->IsAlphaTest()) return -1; } if(pipeline!=ri->pipeline) return pipeline-ri->pipeline; if(mat_inst!=ri->mat_inst) return int64(mat_inst)-int64(ri->mat_inst); return render_obj-ri->render_obj; } CompOperator(const RenderableInstance *,Comp) };//class RenderableInstance }//namespace graph }//namespace hgl #endif//HGL_GRAPH_RENDERABLE_INSTANCE_INCLUDE