#ifndef HGL_GRAPH_SCENE_NODE_DATA_INCLUDE #define HGL_GRAPH_SCENE_NODE_DATA_INCLUDE #include #include namespace hgl { namespace graph { struct SceneNodeData { UTF8String name; Matrix4f local_matrix; uint32 mesh_count; const uint32 *mesh_index; ObjectList sub_nodes; };//struct SceneNodeData struct ModelData { uint8 *source_filedata=nullptr; uint8 version=0; UTF8StringList mesh_name; ObjectList mesh_list; SceneNodeData *root_node=nullptr; AABB bounding_box; public: ~ModelData() { SAFE_CLEAR(root_node); delete[] source_filedata; } };//struct ModelData }//namespace graph }//namespace hgl #endif//HGL_GRAPH_SCENE_NODE_DATA_INCLUDE