// 3.Geometry2D // 该范例有两个作用: // 一、测试绘制2D几何体 // 二、试验动态合并材质渲染机制 // 三、试验SceneDB/SceneGraph #include"VulkanAppFramework.h" #include #include #include #include #include using namespace hgl; using namespace hgl::graph; bool SaveToFile(const OSString &filename,VK_NAMESPACE::PipelineCreater *pc); bool LoadFromFile(const OSString &filename,VK_NAMESPACE::PipelineCreater *pc); constexpr uint32_t SCREEN_WIDTH=128; constexpr uint32_t SCREEN_HEIGHT=128; struct WorldConfig { Matrix4f mvp; }world; class TestApp:public VulkanApplicationFramework { private: SceneNode render_root; RenderList render_list; vulkan::Material * material =nullptr; vulkan::DescriptorSets * descriptor_sets =nullptr; vulkan::Renderable *ro_rectangle =nullptr, *ro_circle =nullptr, *ro_round_rectangle =nullptr; vulkan::Buffer * ubo_mvp =nullptr; vulkan::Pipeline * pipeline =nullptr; private: bool InitMaterial() { material=shader_manage->CreateMaterial(OS_TEXT("OnlyPosition.vert.spv"), OS_TEXT("FlatColor.frag.spv")); if(!material) return(false); descriptor_sets=material->CreateDescriptorSets(); db->Add(material); db->Add(descriptor_sets); return(true); } void CreateRenderObject() { { struct RectangleCreateInfo rci; rci.scope.Set(10,10,20,20); ro_rectangle=CreateRectangle(db,material,&rci); } { struct RoundRectangleCreateInfo rrci; rrci.scope.Set(SCREEN_WIDTH-30,10,20,20); rrci.radius=5; rrci.round_per=5; ro_round_rectangle=CreateRoundRectangle(db,material,&rrci); } { struct CircleCreateInfo cci; cci.center.x=SCREEN_WIDTH/2; cci.center.y=SCREEN_HEIGHT/2; cci.radius.x=SCREEN_WIDTH*0.35; cci.radius.y=SCREEN_HEIGHT*0.35; cci.field_count=8; ro_circle=CreateCircle(db,material,&cci); } } bool InitUBO() { const VkExtent2D extent=device->GetExtent(); world.mvp=ortho(extent.width,extent.height); ubo_mvp=db->CreateUBO(sizeof(WorldConfig),&world); if(!ubo_mvp) return(false); if(!descriptor_sets->BindUBO(material->GetUBO("world"),*ubo_mvp)) return(false); descriptor_sets->Update(); return(true); } bool InitPipeline() { constexpr os_char PIPELINE_FILENAME[]=OS_TEXT("2DSolid.pipeline"); { vulkan::PipelineCreater *pipeline_creater=new vulkan::PipelineCreater(device,material,device->GetRenderPass(),device->GetExtent()); pipeline_creater->SetDepthTest(false); pipeline_creater->SetDepthWrite(false); pipeline_creater->CloseCullFace(); pipeline_creater->Set(PRIM_TRIANGLE_FAN); pipeline=pipeline_creater->Create(); db->Add(pipeline); delete pipeline_creater; } return pipeline; } bool InitScene() { render_root.Add(db->CreateRenderableInstance(pipeline,descriptor_sets,ro_rectangle)); render_root.Add(db->CreateRenderableInstance(pipeline,descriptor_sets,ro_round_rectangle)); render_root.Add(db->CreateRenderableInstance(pipeline,descriptor_sets,ro_circle)); render_root.ExpendToList(&render_list); BuildCommandBuffer(&render_list); return(true); } public: bool Init() { if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT)) return(false); if(!InitMaterial()) return(false); CreateRenderObject(); if(!InitUBO()) return(false); if(!InitPipeline()) return(false); if(!InitScene()) return(false); return(true); } };//class TestApp:public VulkanApplicationFramework int main(int,char **) { TestApp app; if(!app.Init()) return(-1); while(app.Run()); return 0; }