macro(CreateProject name) add_executable(${name} ${ARGN} VulkanAppFramework.h) target_link_libraries(${name} ${ULRE}) IF(WIN32) set_target_properties(${name} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY ${ULRE_RUNTIME_PATH}) ENDIF() set_property(TARGET ${name} PROPERTY FOLDER "ULRE/Example/Vulkan") endmacro() CreateProject(00.triangle first_triangle.cpp) CreateProject(01.indices_rect indices_rect.cpp) CreateProject(02.1.texture_rect texture_rect.cpp) #CreateProject(02.2.texture_linear texture_linear.cpp) CreateProject(03.HQFilterTexture HQFilterTexture.cpp) CreateProject(04.Geometry2D Geometry2D.cpp) CreateProject(05.Geometry3D Geometry3D.cpp) CreateProject(06.SceneTree SceneTree.cpp) CreateProject(07.LoadModel LoadModel.cpp TGATexture.cpp AssimpLoaderMesh.h AssimpLoaderMesh.cpp ViewModelFramework.h) target_link_libraries(07.LoadModel assimp) CreateProject(08.InlineGeometryScene InlineGeometryScene.cpp) CreateProject(09.Atomsphere Atomsphere.cpp) CreateProject(10.PBRBasic PBRBasic.cpp) CreateProject(11.Deferred Deferred.cpp TGATexture.cpp) #CreateProject(12.DeferredModel DeferredModel.cpp TGATexture.cpp) CreateProject(13.TextureFormat TextureFormat.cpp)