#ifndef HGL_GRAPH_MATERIAL_VERTEX_FORMAT_INCLUDE #define HGL_GRAPH_MATERIAL_VERTEX_FORMAT_INCLUDE #include namespace hgl { namespace graph { /** * Local 2 World 矩阵存放方案 * * 1.Push Constants 放弃 * * 2.UBO 中存放matrix4f阵列,vertex attrib中存放ID * UBO通常情况为16k/64k,一个matrix4f为64字节。 * * 3.Vertex Attribute */ /** * 材质顶点结构 */ union MaterialVertexFormat { struct { uint position:3; bool normal:1; bool tangent:1; bool bitangent:1; uint color:4; uint texcoord:4; bool local2world:1; bool skeleton:1; }; uint32 format; };//union MaterialVertexFormat }//namespace graph }//namespace hgl #endif//HGL_GRAPH_MATERIAL_VERTEX_FORMAT_INCLUDE