// 0.triangle // 该范例主要演示直接绘制一个渐变色的三角形 #include"VulkanAppFramework.h" #include #include using namespace hgl; using namespace hgl::graph; bool SaveToFile(const OSString &filename,VK_NAMESPACE::PipelineCreater *pc); bool LoadFromFile(const OSString &filename,VK_NAMESPACE::PipelineCreater *pc); constexpr uint32_t SCREEN_WIDTH=128; constexpr uint32_t SCREEN_HEIGHT=128; struct WorldConfig { Matrix4f mvp; }world; constexpr uint32_t VERTEX_COUNT=3; constexpr float vertex_data[VERTEX_COUNT][2]= { {SCREEN_WIDTH*0.5, SCREEN_HEIGHT*0.25}, {SCREEN_WIDTH*0.75, SCREEN_HEIGHT*0.75}, {SCREEN_WIDTH*0.25, SCREEN_HEIGHT*0.75} }; constexpr float color_data[VERTEX_COUNT][3]= { {1,0,0}, {0,1,0}, {0,0,1} }; class TestApp:public VulkanApplicationFramework { private: vulkan::Material * material =nullptr; vulkan::DescriptorSets * descriptor_sets =nullptr; vulkan::Renderable * render_obj =nullptr; vulkan::Buffer * ubo_mvp =nullptr; vulkan::Pipeline * pipeline =nullptr; vulkan::VertexBuffer * vertex_buffer =nullptr; vulkan::VertexBuffer * color_buffer =nullptr; public: ~TestApp() { SAFE_CLEAR(color_buffer); SAFE_CLEAR(vertex_buffer); SAFE_CLEAR(pipeline); SAFE_CLEAR(ubo_mvp); SAFE_CLEAR(render_obj); SAFE_CLEAR(descriptor_sets); SAFE_CLEAR(material); } private: bool InitMaterial() { material=shader_manage->CreateMaterial(OS_TEXT("FlatColor.vert.spv"), OS_TEXT("FlatColor.frag.spv")); if(!material) return(false); render_obj=material->CreateRenderable(VERTEX_COUNT); descriptor_sets=material->CreateDescriptorSets(); return(true); } bool InitUBO() { const VkExtent2D extent=device->GetExtent(); world.mvp=ortho(extent.width,extent.height); ubo_mvp=device->CreateUBO(sizeof(WorldConfig),&world); if(!ubo_mvp) return(false); if(!descriptor_sets->BindUBO(material->GetUBO("world"),*ubo_mvp)) return(false); descriptor_sets->Update(); return(true); } void InitVBO() { vertex_buffer =device->CreateVBO(FMT_RG32F, VERTEX_COUNT,vertex_data); color_buffer =device->CreateVBO(FMT_RGB32F, VERTEX_COUNT,color_data); render_obj->Set("Vertex", vertex_buffer); render_obj->Set("Color", color_buffer); } bool InitPipeline() { constexpr os_char PIPELINE_FILENAME[]=OS_TEXT("2DSolid.pipeline"); { vulkan::PipelineCreater *pipeline_creater=new vulkan::PipelineCreater(device,material,device->GetRenderPass(),device->GetExtent()); pipeline_creater->SetDepthTest(false); pipeline_creater->SetDepthWrite(false); pipeline_creater->CloseCullFace(); pipeline_creater->Set(PRIM_TRIANGLES); SaveToFile(PIPELINE_FILENAME,pipeline_creater); delete pipeline_creater; } { void *data; uint size=filesystem::LoadFileToMemory(PIPELINE_FILENAME,(void **)&data); vulkan::PipelineCreater *pipeline_creater=new vulkan::PipelineCreater(device,material,device->GetRenderPass(),device->GetExtent(),(uchar *)data,size); pipeline=pipeline_creater->Create(); delete pipeline_creater; } return pipeline; } public: bool Init() { if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT)) return(false); if(!InitMaterial()) return(false); if(!InitUBO()) return(false); InitVBO(); if(!InitPipeline()) return(false); BuildCommandBuffer(pipeline,descriptor_sets,render_obj); return(true); } void Resize(int,int)override { BuildCommandBuffer(pipeline,descriptor_sets,render_obj); } };//class TestApp:public VulkanApplicationFramework int main(int,char **) { TestApp app; if(!app.Init()) return(-1); while(app.Run()); return 0; }