#Material Name RectTexture2D Base Std2D Prim SolidRectangles,WireRectangles #VertexInput vec4 TexCoord #Vertex Output { vec4 TexCoord } Code { void main() { Output.TexCoord=TexCoord; gl_Position=GetPosition2D(); } } #Geometry in points out triangle_strip,4 Output { vec2 TexCoord } Code { void main() { vec2 vlt=gl_in[0].gl_Position.xy; vec2 vrb=gl_in[0].gl_Position.zw; vec2 tlt=Input[0].TexCoord.xy; vec2 trb=Input[0].TexCoord.zw; gl_Position=vec4(vlt, vec2(0,1));Output.TexCoord=tlt; EmitVertex(); gl_Position=vec4(vlt.x, vrb.y, vec2(0,1));Output.TexCoord=vec2(tlt.x,trb.y); EmitVertex(); gl_Position=vec4(vrb.x, vlt.y, vec2(0,1));Output.TexCoord=vec2(trb.x,tlt.y); EmitVertex(); gl_Position=vec4(vrb, vec2(0,1));Output.TexCoord=trb; EmitVertex(); EndPrimitive(); } } #Fragment sampler2D TextureBaseColor Output { vec4 FragColor; } Code { void main() { FragColor=texture(TextureBaseColor,Input.TexCoord); } }