#include #include #include #include #include VK_NAMESPACE_BEGIN VBO *RenderResource::CreateVBO(VkFormat format,uint32_t count,const void *data,SharingMode sharing_mode) { VBO *vb=device->CreateVBO(format,count,data,sharing_mode); if(!vb) return(nullptr); rm_buffers.Add(vb); return vb; } #define SCENE_DB_CREATE_BUFFER(name) DeviceBuffer *RenderResource::Create##name(VkDeviceSize size,void *data,SharingMode sharing_mode) \ { \ DeviceBuffer *buf=device->Create##name(size,data,sharing_mode); \ \ if(!buf)return(nullptr); \ rm_buffers.Add(buf); \ return(buf); \ } \ \ DeviceBuffer *RenderResource::Create##name(VkDeviceSize size,SharingMode sharing_mode) \ { \ DeviceBuffer *buf=device->Create##name(size,sharing_mode); \ \ if(!buf)return(nullptr); \ rm_buffers.Add(buf); \ return(buf); \ } SCENE_DB_CREATE_BUFFER(UBO) SCENE_DB_CREATE_BUFFER(SSBO) SCENE_DB_CREATE_BUFFER(INBO) #undef SCENE_DB_CREATE_BUFFER IndexBuffer *RenderResource::CreateIBO(IndexType index_type,uint32_t count,const void *data,SharingMode sharing_mode) { IndexBuffer *buf=device->CreateIBO(index_type,count,data,sharing_mode); if(!buf)return(nullptr); rm_buffers.Add(buf); return(buf); } MaterialInstance *RenderResource::CreateMaterialInstance(Material *mtl,const VILConfig *vil_cfg) { if(!mtl)return(nullptr); MaterialInstance *mi=mtl->CreateMI(vil_cfg); if(mi) Add(mi); return mi; } MaterialInstance *RenderResource::CreateMaterialInstance(Material *mtl,const VILConfig *vil_cfg,const void *mi_data,const int mi_bytes) { if(!mtl)return(nullptr); if(!mi_data||mi_bytes<=0)return(nullptr); MaterialInstance *mi=mtl->CreateMI(vil_cfg); if(!mi) return nullptr; Add(mi); mi->WriteMIData(mi_data,mi_bytes); return mi; } MaterialInstance *RenderResource::CreateMaterialInstance(const mtl::MaterialCreateInfo *mci,const VILConfig *vil_cfg) { Material *mtl=this->CreateMaterial(mci); if(!mtl) return(nullptr); return CreateMaterialInstance(mtl,vil_cfg); } Primitive *RenderResource::CreatePrimitive(const uint32_t vertex_count) { if(!vertex_count)return(nullptr); Primitive *ro=new Primitive(vertex_count); if(ro) Add(ro); return ro; } Renderable *RenderResource::CreateRenderable(Primitive *r,MaterialInstance *mi,Pipeline *p) { if(!p||!mi||!r) return(nullptr); Renderable *ri=VK_NAMESPACE::CreateRenderable(r,mi,p); if(ri) Add(ri); return ri; } Sampler *RenderResource::CreateSampler(VkSamplerCreateInfo *sci) { Sampler *s=device->CreateSampler(sci); if(s) Add(s); return s; } Sampler *RenderResource::CreateSampler(Texture *tex) { Sampler *s=device->CreateSampler(tex); if(s) Add(s); return s; } Texture2D *CreateTexture2DFromFile(GPUDevice *device,const OSString &filename,bool auto_mipmaps); Texture2D *RenderResource::LoadTexture2D(const OSString &filename,bool auto_mipmaps) { Texture2D *tex; if(texture_by_name.Get(filename,(Texture *&)tex)) return tex; tex=CreateTexture2DFromFile(device,filename,auto_mipmaps); if(tex) { texture_by_name.Add(filename,tex); Add(tex); #ifdef _DEBUG GPUDeviceAttribute *da=device->GetDeviceAttribute(); const UTF8String name=ToUTF8String(filename); if(da->debug_maker) da->debug_maker->SetImage(tex->GetImage(),"[debug maker] "+name); if(da->debug_utils) da->debug_utils->SetImage(tex->GetImage(),"[debug utils] "+name); #endif//_DEBUG } return tex; } Texture2DArray *RenderResource::CreateTexture2DArray(const uint32_t width,const uint32_t height,const uint32_t layer,const VkFormat &fmt,bool auto_mipmaps) { Texture2DArray *ta=device->CreateTexture2DArray(width,height,layer,fmt,auto_mipmaps); if(ta) Add(ta); return ta; } bool LoadTexture2DLayerFromFile(GPUDevice *device,Texture2DArray *t2d,const uint32_t layer,const OSString &filename,bool auto_mipmaps); bool RenderResource::LoadTexture2DToArray(Texture2DArray *ta,const uint32_t layer,const OSString &filename) { if(!ta)return(false); if(!LoadTexture2DLayerFromFile(device,ta,layer,filename,false)) return(false); return(true); } TextureCube *CreateTextureCubeFromFile(GPUDevice *device,const OSString &filename,bool auto_mipmaps); TextureCube *RenderResource::LoadTextureCube(const OSString &filename,bool auto_mipmaps) { TextureCube *tex; if(texture_by_name.Get(filename,(Texture *&)tex)) return tex; tex=CreateTextureCubeFromFile(device,filename,auto_mipmaps); if(tex) { texture_by_name.Add(filename,tex); Add(tex); } return tex; } VK_NAMESPACE_END