#include"VulkanAppFramework.h" #include #include #include #include #include using namespace hgl; using namespace hgl::graph; constexpr uint32_t SCREEN_WIDTH=1280; constexpr uint32_t SCREEN_HEIGHT=720; struct SkyColorConfig { Color4f Color; Color4f LowColor; }; class TestApp:public CameraAppFramework { SkyColorConfig scc; DeviceBuffer *ubo_color=nullptr; private: SceneNode render_root; RenderList *render_list=nullptr; Material * material =nullptr; MaterialInstance * material_instance =nullptr; Pipeline * pipeline =nullptr; DeviceBuffer * ubo_sky_color =nullptr; Primitive * ro_skyphere =nullptr; private: bool InitMDP() { material=db->CreateMaterial(OS_TEXT("res/material/SkyColor")); if(!material)return(false); material_instance=db->CreateMaterialInstance(material); if(!material_instance)return(false); pipeline=CreatePipeline(material_instance,InlinePipeline::Sky,Prim::Triangles); if(!pipeline) return(false); return(true); } bool InitUBO() { scc.Color.Set( //.1, .3, .6 //blue //.18,.19,.224 //overcast //.1, .15,.4 //dusk .03,.2, .9 //tropical blue //.4, .06,.01 //orange-red //.1, .2, .01 //green ); scc.LowColor=GetColor4f(COLOR::DarkMidnightBlue,1.0f); ubo_sky_color=db->CreateUBO(sizeof(SkyColorConfig),&scc); if(!ubo_sky_color) return(false); if(!material_instance->BindUBO(DescriptorSetType::Value,"sky_color",ubo_sky_color)) return(false); return(true); } Renderable *Add(Primitive *r,const Matrix4f &mat) { Renderable *ri=db->CreateRenderable(r,material_instance,pipeline); render_root.CreateSubNode(mat,ri); return ri; } void CreateRenderObject() { const VIL *vil=material_instance->GetVIL(); ro_skyphere=inline_geometry::CreateDome(db,vil,64); } bool InitScene() { camera->pos=Vector3f(0,0,0); camera_control->SetTarget(Vector3f(200,200,200)); camera_control->Refresh(); Add(ro_skyphere,scale(200)); render_root.RefreshMatrix(); render_list->Expend(camera->info,&render_root); return(true); } public: ~TestApp() { SAFE_CLEAR(render_list); } bool Init() { if(!CameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT)) return(false); render_list=new RenderList(device); if(!InitMDP()) return(false); if(!InitUBO()) return(false); CreateRenderObject(); if(!InitScene()) return(false); return(true); } void BuildCommandBuffer(uint32 index) { render_root.RefreshMatrix(); render_list->Expend(GetCameraInfo(),&render_root); VulkanApplicationFramework::BuildCommandBuffer(index,render_list); } void Resize(int w,int h)override { CameraAppFramework::Resize(w,h); VulkanApplicationFramework::BuildCommandBuffer(render_list); } };//class TestApp:public CameraAppFramework int main(int,char **) { TestApp app; if(!app.Init()) return(-1); while(app.Run()); return 0; }