#include"Window.h" #include"VKInstance.h" using namespace hgl; using namespace hgl::graph; int main(int,char **) { Window *win=CreateRenderWindow(OS_TEXT("VulkanTest")); win->Create(1280,720); vulkan::Instance inst(U8_TEXT("VulkanTest"),win); if(!inst.Init()) { delete win; return(-1); } vulkan::RenderSurface *render=inst.CreateRenderSurface(); vulkan::CommandBuffer *cmd_buf=render->CreateCommandBuffer(); delete cmd_buf; delete render; delete win; return 0; }