// Gizmo 3D Move #include"VulkanAppFramework.h" #include #include #include #include #include #include #include using namespace hgl; using namespace hgl::graph; static Color4f white_color(1,1,1,1); static Color4f yellow_color(1,1,0,1); class TestApp:public SceneAppFramework { Color4f color; DeviceBuffer *ubo_color=nullptr; private: Material * mtl_vtx_lum =nullptr; MaterialInstance * mi_plane_grid =nullptr; Pipeline * pipeline_vtx_lum =nullptr; Primitive * ro_plane_grid =nullptr; Material * mtl_vtx_color =nullptr; MaterialInstance * mi_line =nullptr; Pipeline * pipeline_vtx_color =nullptr; Primitive * ro_line =nullptr; private: bool InitMaterialAndPipeline() { { mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexLuminance3D",Prim::Lines); cfg.local_to_world=true; mtl_vtx_lum=db->LoadMaterial("Std3D/VertexLum3D",&cfg); if(!mtl_vtx_lum)return(false); mi_plane_grid=db->CreateMaterialInstance(mtl_vtx_lum,nullptr,&white_color); if(!mi_plane_grid)return(false); pipeline_vtx_lum=CreatePipeline(mtl_vtx_lum,InlinePipeline::Solid3D,Prim::Lines); if(!pipeline_vtx_lum) return(false); } { mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexColor3D",Prim::Lines); cfg.local_to_world=true; mtl_vtx_color=db->LoadMaterial("Std3D/VertexColor3D",&cfg); if(!mtl_vtx_color)return(false); mi_line=db->CreateMaterialInstance(mtl_vtx_color); if(!mi_line)return(false); { const PipelineData *ipd=GetPipelineData(InlinePipeline::Solid3D); if(!ipd) return(false); PipelineData *pd=new PipelineData(ipd); pd->SetLineWidth(2); pipeline_vtx_color=CreatePipeline(mtl_vtx_color,pd,Prim::Lines); delete pd; if(!pipeline_vtx_color) return(false); } } return(true); } Renderable *Add(Primitive *r,MaterialInstance *mi,Pipeline *p) { Renderable *ri=db->CreateRenderable(r,mi,p); if(!ri) { LOG_ERROR(OS_TEXT("Create Renderable failed.")); return(nullptr); } render_root.CreateSubNode(ri); return ri; } /** * 写入一个坐标轴的线条数据. * * \param pos 要写入数据的指针 * \param max_line 主线条方向 * \param oa1 其它轴1方向 * \param oa2 其它轴2方向 */ void WriteAxisPosition(Vector3f *pos,const Vector3f &max_line,const Vector3f &oa1,const Vector3f &oa2) { constexpr const float AXIS_LENGTH =4; constexpr const float AXIS_MIN_STEP =1; constexpr const float AXIS_ARROW_SIZE=0.25; const Vector3f end_pos =max_line*AXIS_LENGTH; ///<最终点位置 const Vector3f cross_pos=max_line*AXIS_MIN_STEP; ///<坐标轴尾部交叉线位置 const Vector3f arrow_pos=max_line*(AXIS_LENGTH-AXIS_MIN_STEP); ///<箭头末端在主线上的位置 //主线 pos[0]=Vector3f(0, 0, 0); pos[1]=end_pos; //四根箭头线 pos[2]=end_pos; pos[3]=arrow_pos-oa1*AXIS_ARROW_SIZE; pos[4]=end_pos; pos[5]=arrow_pos+oa1*AXIS_ARROW_SIZE; pos[6]=end_pos; pos[7]=arrow_pos-oa2*AXIS_ARROW_SIZE; pos[8]=end_pos; pos[9]=arrow_pos+oa2*AXIS_ARROW_SIZE; //侧边连接其它轴线 pos[10]=cross_pos; pos[11]=cross_pos+oa1*AXIS_MIN_STEP; pos[12]=cross_pos; pos[13]=cross_pos+oa2*AXIS_MIN_STEP; } bool CreateRenderObject() { using namespace inline_geometry; { struct PlaneGridCreateInfo pgci; pgci.grid_size.width =32; pgci.grid_size.height=32; pgci.sub_count.width =8; pgci.sub_count.height=8; pgci.lum=0.5; pgci.sub_lum=0.75; ro_plane_grid=CreatePlaneGrid(db,mtl_vtx_lum->GetDefaultVIL(),&pgci); } { constexpr const uint AXIS_MAX_LINES =7; constexpr const uint AXIS_MAX_VERTICES =AXIS_MAX_LINES*2*3; ro_line=db->CreatePrimitive("Line",AXIS_MAX_VERTICES); if(!ro_line)return(false); Vector3f position_data[3][AXIS_MAX_LINES*2]; WriteAxisPosition(position_data[0],Vector3f(1,0,0),Vector3f(0,1,0),Vector3f(0,0,1)); WriteAxisPosition(position_data[1],Vector3f(0,1,0),Vector3f(1,0,0),Vector3f(0,0,1)); WriteAxisPosition(position_data[2],Vector3f(0,0,1),Vector3f(1,0,0),Vector3f(0,1,0)); Color4f color_data[3][AXIS_MAX_LINES*2]; for(Color4f &c:color_data[0])c=Color4f(1,0,0,1); for(Color4f &c:color_data[1])c=Color4f(0,1,0,1); for(Color4f &c:color_data[2])c=Color4f(0,0,1,1); if(!ro_line->Set(VAN::Position, db->CreateVBO(VF_V3F,AXIS_MAX_VERTICES,position_data)))return(false); if(!ro_line->Set(VAN::Color, db->CreateVBO(VF_V4F,AXIS_MAX_VERTICES,color_data )))return(false); } return(true); } bool InitScene() { Add(ro_plane_grid,mi_plane_grid,pipeline_vtx_lum); Add(ro_line,mi_line,pipeline_vtx_color); camera->pos=Vector3f(32,32,32); camera_control->SetTarget(Vector3f(0,0,0)); camera_control->Refresh(); render_root.RefreshMatrix(); render_list->Expend(&render_root); return(true); } public: bool Init(int w,int h) override { if(!SceneAppFramework::Init(w,h)) return(false); if(!InitMaterialAndPipeline()) return(false); if(!CreateRenderObject()) return(false); if(!InitScene()) return(false); return(true); } };//class TestApp:public CameraAppFramework int main(int,char **) { return RunApp(1280,720); }