#include #include #include VK_NAMESPACE_BEGIN void Device::CreateSubpassDependency(List &subpass_dependency_list,const uint32_t count) const { if(count==1) { VkSubpassDependency dependency; dependency.srcSubpass = VK_SUBPASS_EXTERNAL; dependency.dstSubpass = 0; dependency.srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT; dependency.dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT; dependency.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT; dependency.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT; dependency.dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT; subpass_dependency_list.Add(dependency); } else { for(uint32_t i=0;i &ref_list,List &desc_list,const List &color_format,const VkFormat depth_format,VkImageLayout color_final_layout,VkImageLayout depth_final_layout) const { uint atta_count=color_format.GetCount(); desc_list.SetCount(atta_count+1); VkAttachmentDescription *desc=desc_list.GetData(); ref_list.SetCount(atta_count+1); VkAttachmentReference *ref=ref_list.GetData(); for(uint i=0;i &ref_list,List &desc_list,const List &color_format,const VkImageLayout color_final_layout) const { const VkFormat *cf=color_format.GetData(); for(int i=0;iphysical_device->IsColorAttachmentOptimal(*cf)) return(false); ++cf; } ref_list.SetCount(color_format.GetCount()); VkAttachmentReference *ref=ref_list.GetData(); desc_list.SetCount(color_format.GetCount()); VkAttachmentDescription *desc=desc_list.GetData(); for(int i=0;iflags = 0; desc->samples = VK_SAMPLE_COUNT_1_BIT; desc->loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; //LOAD_OP_CLEAR代表LOAD时清空内容 desc->storeOp = VK_ATTACHMENT_STORE_OP_STORE; //STORE_OP_STROE代表SOTRE时储存内容 desc->stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; //DONT CARE表示不在意 desc->stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; desc->initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //代表不关心初始布局 desc->finalLayout = color_final_layout; ++desc; ref->attachment = i; ref->layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; ++ref; } return(true); } bool Device::CreateDepthAttachment( List &ref_list,List &desc_list,const VkFormat &depth_format,const VkImageLayout depth_final_layout) const { if(!attr->physical_device->IsDepthAttachmentOptimal(depth_format)) return(false); { ref_list.SetCount(1); VkAttachmentReference *ref=ref_list.GetData(); ref->attachment=0; ref->layout=VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; } { desc_list.SetCount(1); VkAttachmentDescription *desc=desc_list.GetData(); desc->flags = 0; desc->samples = VK_SAMPLE_COUNT_1_BIT; desc->loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; //LOAD_OP_CLEAR代表LOAD时清空内容 desc->storeOp = VK_ATTACHMENT_STORE_OP_STORE; //STORE_OP_STROE代表SOTRE时储存内容 desc->stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; //DONT CARE表示不在意 desc->stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; desc->initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //代表不关心初始布局 desc->finalLayout = depth_final_layout; } return(true); } void Device::CreateSubpassDescription(VkSubpassDescription &sd,const List &ref_list) const { const VkAttachmentReference *end_ref=ref_list.GetPointer(ref_list.GetCount()-1); if(end_ref->layout==VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL) //最后一个是深度 { sd.colorAttachmentCount =ref_list.GetCount()-1; sd.pDepthStencilAttachment =end_ref; } else { sd.colorAttachmentCount =ref_list.GetCount(); sd.pDepthStencilAttachment =nullptr; } sd.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; sd.pColorAttachments = ref_list.GetData(); } RenderPass *Device::CreateRenderPass( const List &desc_list, const List &subpass, const List &dependency, const List &color_format, const VkFormat depth_format, const VkImageLayout color_final_layout, const VkImageLayout depth_final_layout) const { { const VkFormat *cf=color_format.GetData(); for(int i=0;iphysical_device->IsColorAttachmentOptimal(*cf)) return(false); ++cf; } } if(!attr->physical_device->IsDepthAttachmentOptimal(depth_format)) return(false); VkRenderPassCreateInfo rp_info; rp_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; rp_info.pNext = nullptr; rp_info.attachmentCount = desc_list.GetCount(); rp_info.pAttachments = desc_list.GetData(); rp_info.subpassCount = subpass.GetCount(); rp_info.pSubpasses = subpass.GetData(); rp_info.dependencyCount = dependency.GetCount(); rp_info.pDependencies = dependency.GetData(); VkRenderPass render_pass; if(vkCreateRenderPass(attr->device,&rp_info,nullptr,&render_pass)!=VK_SUCCESS) return(nullptr); return(new RenderPass(attr->device,render_pass,color_format,depth_format)); } RenderPass *Device::CreateRenderPass(VkFormat color_format,VkFormat depth_format,VkImageLayout color_final_layout,VkImageLayout depth_final_layout) const { if(!attr->physical_device->IsColorAttachmentOptimal(color_format)) return(false); if(!attr->physical_device->IsDepthAttachmentOptimal(depth_format)) return(false); List ref_list; List desc_list; List color_format_list; color_format_list.Add(color_format); CreateAttachment(ref_list,desc_list,color_format_list,depth_format,color_final_layout,depth_final_layout); List subpass_desc_list; VkSubpassDescription subpass; subpass.flags = 0; subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; subpass.inputAttachmentCount = 0; subpass.pInputAttachments = nullptr; subpass.colorAttachmentCount = 1; subpass.pColorAttachments = ref_list.GetData(); subpass.pResolveAttachments = nullptr; subpass.pDepthStencilAttachment = ref_list.GetData()+1; subpass.preserveAttachmentCount = 0; subpass.pPreserveAttachments = nullptr; subpass_desc_list.Add(subpass); List subpass_dependency_list; CreateSubpassDependency(subpass_dependency_list,1); return CreateRenderPass(desc_list,subpass_desc_list,subpass_dependency_list,color_format_list,depth_format,color_final_layout,depth_final_layout); } VK_NAMESPACE_END