#pragma once #include #include #include VK_NAMESPACE_BEGIN class RenderCmdBuffer; class GraphModule; class RenderFramework; struct GraphModulesMap { SortedSet gm_set; Map gm_map_by_name; Map gm_map_by_hash; public: bool Add(GraphModule *gm); const bool IsEmpty()const { return gm_set.IsEmpty(); } GraphModule *Get(const AnsiIDName &name)const { GraphModule *gm; if(gm_map_by_name.Get(name,gm)) return gm; return nullptr; } template const bool Get(T *&gm)const { return gm_map_by_hash.Get(GetTypeHash(),gm); } const bool IsLoaded(const AnsiIDName &name)const{return gm_map_by_name.ContainsKey(name);} template const bool IsLoaded()const{return gm_map_by_hash.ContainsKey(T::GetTypeHash());} }; class GraphModuleManager { GPUDevice *device; RenderFramework *framework; GraphModulesMap graph_module_map; ///<模块映射表 public: GraphModuleManager(RenderFramework *); virtual ~GraphModuleManager(); GPUDevice * GetDevice ()noexcept {return device;} ///<取得GPU设备 VkDevice GetVkDevice ()const {return device->GetDevice();} const GPUPhysicalDevice * GetPhysicalDevice ()const {return device->GetPhysicalDevice();} ///<取得物理设备 GPUDeviceAttribute *GetDeviceAttribute () {return device->GetDeviceAttribute();} ///<取得设备属性 RenderFramework * GetFramework () {return framework;} ///<取得渲染框架 /** * 获取指定名称的模块 * @param create 如果不存在,是否创建新的 */ GraphModule *GetModule(const AnsiIDName &name,bool create); ///<获取指定名称的模块 /** * 获取指定类型的模块 * @param create 如果不存在,是否创建新的 */ template T *GetModule(bool create=false){return (T *)GetModule(T::GetModuleName(),create);} ///<获取指定类型的模块 void ReleaseModule(GraphModule *); ///<释放指定模块 public: //事件 void OnResize(const VkExtent2D &); };//class GraphModuleManager GraphModuleManager *GetGraphModuleManager(RenderFramework *); class GraphModule:public Comparator { GraphModuleManager *module_manager; AnsiIDName module_name; bool module_inited; bool module_enabled; bool module_ready; GraphModulesMap dependent_modules; protected: //GraphModule *GetModule(const AnsiIDName &name){return module_manager->GetModule(name,true);} ///<获取指定名称的模块 //template //T *GetModule(){return (T *)GetModule(T::GetModuleName());} ///<获取指定类型的模块 protected: virtual void SetModuleEnabled(bool e){module_enabled=e;} virtual void SetModuleReady(bool r){module_ready=r;} public: GraphModuleManager *GetManager () {return module_manager;} ///<取得模块管理器 GPUDevice * GetDevice () {return module_manager->GetDevice();} ///<取得GPU设备 VkDevice GetVkDevice ()const {return module_manager->GetVkDevice();} ///<取得VkDevice const GPUPhysicalDevice * GetPhysicalDevice ()const {return module_manager->GetPhysicalDevice();} ///<取得物理设备 GPUDeviceAttribute *GetDeviceAttribute () {return module_manager->GetDeviceAttribute();} ///<取得设备属性 RenderFramework * GetFramework () {return module_manager->GetFramework();} ///<取得渲染框架 const AnsiIDName & GetName ()const {return module_name;} ///<取得模块名称(标准通用的名称,比如Upscale,供通用模块使用) virtual const AnsiIDName & GetFullName ()const {return module_name;} ///<取得名称(完整的私有名称,比如FSR3Upscale,DLSS3Upscale) virtual const bool IsPerFrame () {return false;} ///<是否每帧运行 virtual const bool IsRender () {return false;} ///<是否为渲染模块 const bool IsInited ()const {return module_inited;} ///<是否已经初始化 const bool IsEnabled ()const noexcept{return module_enabled;} ///<当前模块是否启用 const bool IsReady ()const noexcept{return module_ready;} ///<当前模块是否准备好 public: NO_COPY_NO_MOVE(GraphModule) GraphModule(GraphModuleManager *gmm,const AnsiIDName &name); virtual ~GraphModule(); virtual const size_t GetTypeHash()const=0; virtual bool Init(GraphModulesMap *); ///<初始化当前模块 static const AnsiIDNameSet &GetDependentModules() ///<取得依赖的模块列表 { static const AnsiIDNameSet empty; return empty; } const int compare(const GraphModule &gm)const override { auto &dependent_modules_name=GetDependentModules(); return(dependent_modules_name.Contains(gm.module_name)?1:-1); //如果我依赖于他,那么我比他大 } public: GraphModule * GetDependentModule(const AnsiIDName &name){return dependent_modules.Get(name);} ///<获取指定名称的模块 template T * GetDependentModule(){return dependent_modules.Get();} ///<获取指定类型的模块 public: //回调事件 virtual void OnRenderTarget(RenderTarget *){} ///<设置渲染目标 virtual void OnResize(const VkExtent2D &){} ///<窗口大小改变 virtual void OnPreFrame(){} ///<帧绘制前回调 virtual void OnPostFrame(){} ///<帧绘制后回调 };//class GraphModule #define GRAPH_MODULE_CONSTRUCT(name) public:\ NO_COPY_NO_MOVE(name) \ static const size_t StaticHash(){return typeid(name).hash_code();} \ const size_t GetTypeHash()const override{return name::StaticHash();} \ static const AnsiIDName &GetModuleName() \ { \ static const AnsiIDName id_name(#name); \ return id_name; \ } \ \ name(GraphModuleManager *gmm):GraphModule(gmm,GetModuleName()){} #define RENDER_MODULE_CONSTRUCT(name) public:\ static const size_t StaticHash(){return typeid(name).hash_code();} \ const size_t GetTypeHash()const override{return name::StaticHash();} \ NO_COPY_NO_MOVE(name) \ static const AnsiIDName &GetModuleName() \ { \ static const AnsiIDName id_name(#name); \ return id_name; \ } \ \ name(GraphModuleManager *gmm):RenderModule(gmm,GetModuleName()){} VK_NAMESPACE_END