#include"RenderAssignBuffer.h" #include #include #include #include #include #include VK_NAMESPACE_BEGIN VkBuffer RenderAssignBuffer::GetAssignVBO()const { return vbo_assigns->GetBuffer(); } void RenderAssignBuffer::Bind(MaterialInstance *mi)const { const VIL *vil=mi->GetVIL(); const uint assign_binding_count=vil->GetCount(VertexInputGroup::Assign); if(assign_binding_count<=0)return; mi->BindUBO(DescriptorSetType::PerFrame,mtl::SBS_LocalToWorld.name,ubo_l2w); // mi->BindUBO(DescriptorSetType::PerFrame,"Assign",assign_buffer->ubo_mi); } void RenderAssignBuffer::ClearNode() { SAFE_CLEAR(ubo_l2w); SAFE_CLEAR(ubo_mi); SAFE_CLEAR(vbo_assigns); node_count=0; } void RenderAssignBuffer::Clear() { ClearNode(); // ClearMI(); // SAFE_CLEAR(bone_id) // SAFE_CLEAR(bone_weight) } void RenderAssignBuffer::NodeAlloc(GPUDevice *dev,const uint c) { ClearNode(); node_count=power_to_2(c); ubo_l2w=dev->CreateUBO(node_count*sizeof(Matrix4f)); //ubo_mi=dev->CreateUBO(node_count*sizeof(uint8)); vbo_assigns=dev->CreateVBO(ASSIGN_VBO_FMT,node_count); } //void MIAlloc(GPUDevice *dev,const uint c,const uint mis) //{ // ClearMI(); // if(c<=0||mi_size<=0)return; // // mi_count=power_to_2(c); // mi_size=mis; // mi_id=dev->CreateVBO(VF_V1U8,mi_count); // mi_id_buffer=mi_id->GetBuffer(); // mi_data_buffer=dev->CreateUBO(mi_count*mi_size); //} void RenderAssignBuffer::WriteLocalToWorld(RenderNode *render_node,const uint count) { RenderNode *rn; //new l2w array in ubo { Matrix4f *tp=(hgl::Matrix4f *)(ubo_l2w->Map()); uint16 *idp=(uint16 *)(vbo_assigns->Map()); rn=render_node; for(uint i=0;ilocal_to_world; ++tp; *idp=i; ++idp; ++rn; } vbo_assigns->Unmap(); ubo_l2w->Unmap(); } } //void WriteMaterialInstance(RenderNode *render_node,const uint count,const MaterialInstanceSets &mi_set) //{ // //MaterialInstance ID // { // uint8 *tp=(uint8 *)(mi_id->Map()); // for(uint i=0;iri->GetMaterialInstance()); // ++tp; // ++render_node; // } // mi_id->Unmap(); // } // //MaterialInstance Data // { // //const uint count=mi_set.GetCount(); // //uint8 *tp=(uint8 *)(mi_data_buffer->Map()); // //const MaterialInstance **mi=mi_set.GetData(); // //for(uint i=0;iGetData(),mi_size); // // // ++mi; // // tp+=mi_size; // //} // //mi_data_buffer->Unmap(); // } //} VK_NAMESPACE_END