// 8.大气渲染 // 画一个球,纯粹使用shader计算出颜色 #include"VulkanAppFramework.h" #include #include #include #include #include using namespace hgl; using namespace hgl::graph; constexpr uint32_t SCREEN_WIDTH=128; constexpr uint32_t SCREEN_HEIGHT=128; struct AtomsphereData { Vector3f position; float intensity; float scattering_direction; };// class TestApp:public CameraAppFramework { private: SceneNode render_root; RenderList render_list; vulkan::Material * material =nullptr; vulkan::MaterialInstance * material_instance =nullptr; vulkan::Renderable * ro_sphere =nullptr; vulkan::Pipeline * pipeline_solid =nullptr; vulkan::Buffer * ubo_atomsphere =nullptr; AtomsphereData atomsphere_data; private: bool InitMaterial() { material=shader_manage->CreateMaterial(OS_TEXT("res/shader/Atomsphere.vert.spv"), OS_TEXT("res/shader/Atomsphere.frag.spv")); if(!material) return(false); material_instance=material->CreateInstance(); db->Add(material); db->Add(material_instance); return(true); } void CreateRenderObject() { ro_sphere=CreateRenderableSphere(db,material,128); } bool InitAtomsphereUBO(vulkan::MaterialInstance *mi,const UTF8String &sun_node_name) { atomsphere_data.position.Set(0,0.1f,-1.0f); atomsphere_data.intensity=22.0f; atomsphere_data.scattering_direction=0.758f; ubo_atomsphere=db->CreateUBO(sizeof(AtomsphereData),&atomsphere_data); if(!ubo_atomsphere) return(false); return mi->BindUBO(sun_node_name,ubo_atomsphere); } bool InitUBO() { if(!InitCameraUBO(material_instance,"world")) return(false); if(!InitAtomsphereUBO(material_instance,"sun")) return(false); material_instance->Update(); return(true); } bool InitPipeline() { AutoDelete pipeline_creater=new vulkan::PipelineCreater(device,material,sc_render_target); pipeline_creater->SetDepthTest(true); pipeline_creater->SetDepthWrite(true); pipeline_creater->SetCullMode(VK_CULL_MODE_NONE); pipeline_creater->Set(PRIM_TRIANGLES); pipeline_solid=pipeline_creater->Create(); if(!pipeline_solid) return(false); db->Add(pipeline_solid); return(true); } bool InitScene() { render_root.Add(db->CreateRenderableInstance(pipeline_solid,material_instance,ro_sphere),scale(100)); render_root.RefreshMatrix(); render_root.ExpendToList(&render_list); return(true); } public: bool Init() { if(!CameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT)) return(false); if(!InitMaterial()) return(false); CreateRenderObject(); if(!InitUBO()) return(false); if(!InitPipeline()) return(false); if(!InitScene()) return(false); return(true); } void BuildCommandBuffer(uint32_t index) override { render_root.RefreshMatrix(); render_list.Clear(); render_root.ExpendToList(&render_list); VulkanApplicationFramework::BuildCommandBuffer(index,&render_list); } };//class TestApp:public CameraAppFramework int main(int,char **) { TestApp app; if(!app.Init()) return(-1); while(app.Run()); return 0; }