#ifndef HGL_GRAPH_GLSL2SPV_INCLUDE #define HGL_GRAPH_GLSL2SPV_INCLUDE #include #include #include namespace hgl { namespace graph { void InitDefaultShaderBuildResource(); ///<初始化glsl2spv数值限定 bool GLSL2SPV(const VkShaderStageFlagBits shader_type,const char *shader_source,std::vector &spirv,UTF8String &log,UTF8String &debug_log); }//namespace graph }//namespace hgl #endif//HGL_GRAPH_GLSL2SPV_INCLUDE