// 3.Geometry2D // 该范例有两个作用: // 一、测试绘制2D几何体 // 二、试验动态合并材质渲染机制、包括普通合并与Instance #include"VulkanAppFramework.h" #include #include #include using namespace hgl; using namespace hgl::graph; bool SaveToFile(const OSString &filename,VK_NAMESPACE::PipelineCreater *pc); bool LoadFromFile(const OSString &filename,VK_NAMESPACE::PipelineCreater *pc); constexpr uint32_t SCREEN_WIDTH=128; constexpr uint32_t SCREEN_HEIGHT=128; struct WorldConfig { Matrix4f mvp; }world; VK_NAMESPACE_BEGIN //using MaterialID=int; //using PipelineID=int; //using DescriptorSetsID=int; //using RenderableID=int; // ///** // * 场景DB,用于管理场景内所需的所有数据 // */ //class SceneDatabase //{ // IDResManage rm_material; ///<材质合集 // IDResManage rm_pipeline; ///<管线合集 // IDResManage rm_desc_sets; ///<描述符合集 // IDResManage rm_renderable; ///<可渲染对象合集 // //public: // // MaterialID Add(Material * mtl ){return rm_material.Add(mtl);} // PipelineID Add(Pipeline * p ){return rm_pipeline.Add(p);} // DescriptorSetsID Add(DescriptorSets *ds ){return rm_desc_sets.Add(ds);} // RenderableID Add(Renderable * r ){return rm_renderable.Add(r);} //};//class SceneDatabase VK_NAMESPACE_END class TestApp:public VulkanApplicationFramework { private: uint swap_chain_count=0; vulkan::Material * material =nullptr; vulkan::DescriptorSets * descriptor_sets =nullptr; vulkan::Renderable * render_obj =nullptr; vulkan::RenderableInstance *render_instance =nullptr; vulkan::Buffer * ubo_mvp =nullptr; vulkan::Pipeline * pipeline =nullptr; vulkan::CommandBuffer ** cmd_buf =nullptr; vulkan::VertexBuffer * vertex_buffer =nullptr; vulkan::VertexBuffer * color_buffer =nullptr; public: ~TestApp() { SAFE_CLEAR(render_instance); SAFE_CLEAR(color_buffer); SAFE_CLEAR(vertex_buffer); SAFE_CLEAR_OBJECT_ARRAY(cmd_buf,swap_chain_count); SAFE_CLEAR(pipeline); SAFE_CLEAR(ubo_mvp); SAFE_CLEAR(render_obj); SAFE_CLEAR(descriptor_sets); SAFE_CLEAR(material); } private: bool InitMaterial() { material=shader_manage->CreateMaterial(OS_TEXT("OnlyPosition.vert.spv"), OS_TEXT("FlatColor.frag.spv")); if(!material) return(false); descriptor_sets=material->CreateDescriptorSets(); return(true); } bool CreateRenderObject() { //struct RectangleCreateInfo rci; //rci.scope.Set(10,10,10,10); //render_obj=CreateRectangle(device,material,&rci); //struct RoundRectangleCreateInfo rrci; //rrci.scope.Set(10,10,SCREEN_WIDTH-20,SCREEN_HEIGHT-20); //rrci.radius=8; //半径为8 //rrci.round_per=8; //圆角切分成8段 //render_obj=CreateRoundRectangle(device,material,&rrci); struct CircleCreateInfo cci; cci.center.x=SCREEN_WIDTH/2; cci.center.y=SCREEN_HEIGHT/2; cci.radius.x=SCREEN_WIDTH*0.45; cci.radius.y=SCREEN_HEIGHT*0.45; cci.field_count=8; render_obj=CreateCircle(device,material,&cci); return render_obj; } bool InitUBO() { const VkExtent2D extent=device->GetExtent(); world.mvp=ortho(extent.width,extent.height); ubo_mvp=device->CreateUBO(sizeof(WorldConfig),&world); if(!ubo_mvp) return(false); if(!descriptor_sets->BindUBO(material->GetUBO("world"),*ubo_mvp)) return(false); descriptor_sets->Update(); return(true); } bool InitPipeline() { constexpr os_char PIPELINE_FILENAME[]=OS_TEXT("2DSolid.pipeline"); { vulkan::PipelineCreater *pipeline_creater=new vulkan::PipelineCreater(device,material,device->GetRenderPass(),device->GetExtent()); pipeline_creater->SetDepthTest(false); pipeline_creater->SetDepthWrite(false); pipeline_creater->CloseCullFace(); pipeline_creater->Set(PRIM_TRIANGLE_FAN); pipeline=pipeline_creater->Create(); delete pipeline_creater; } return pipeline; } void Draw(vulkan::CommandBuffer *cb,vulkan::RenderableInstance *ri) { cb->Bind(ri->GetPipeline()); cb->Bind(ri->GetDescriptorSets()); vulkan::Renderable *obj=ri->GetRenderable(); cb->Bind(obj); const vulkan::IndexBuffer *ib=obj->GetIndexBuffer(); if(ib) { cb->DrawIndexed(ib->GetCount()); } else { cb->Draw(obj->GetDrawCount()); } } bool InitCommandBuffer() { cmd_buf=hgl_zero_new(swap_chain_count); for(uint i=0;iCreateCommandBuffer(); if(!cmd_buf[i]) return(false); cmd_buf[i]->Begin(); cmd_buf[i]->BeginRenderPass(device->GetRenderPass(),device->GetFramebuffer(i)); Draw(cmd_buf[i],render_instance); cmd_buf[i]->EndRenderPass(); cmd_buf[i]->End(); } return(true); } public: bool Init() { if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT)) return(false); swap_chain_count=device->GetSwapChainImageCount(); if(!InitMaterial()) return(false); if(!CreateRenderObject()) return(false); if(!InitUBO()) return(false); if(!InitPipeline()) return(false); render_instance=new vulkan::RenderableInstance(pipeline,descriptor_sets,render_obj); if(!InitCommandBuffer()) return(false); return(true); } void Draw() override { const uint32_t frame_index=device->GetCurrentFrameIndices(); const vulkan::CommandBuffer *cb=cmd_buf[frame_index]; Submit(*cb); } };//class TestApp:public VulkanApplicationFramework int main(int,char **) { TestApp app; if(!app.Init()) return(-1); while(app.Run()); return 0; }