// 5.LoadModel // 加载纯色无贴图模型 #include"VulkanAppFramework.h" #include #include #include #include #include #include"AssimpLoaderMesh.h" #include using namespace hgl; using namespace hgl::graph; constexpr uint32_t SCREEN_WIDTH=256; constexpr uint32_t SCREEN_HEIGHT=256; vulkan::Renderable *CreateMeshRenderable(SceneDB *db,vulkan::Material *mtl,const MeshData *mesh) { const vulkan::VertexShaderModule *vsm=mtl->GetVertexShaderModule(); uint draw_count=0; if(mesh->indices16.GetCount()>0) draw_count=mesh->indices16.GetCount(); else draw_count=mesh->indices32.GetCount(); vulkan::Renderable *render_obj=nullptr; { const int vertex_binding=vsm->GetStageInputBinding("Vertex"); if(vertex_binding==-1) return(nullptr); vulkan::VertexBuffer *vbo=db->CreateVBO(FMT_RGB32F,mesh->position.GetCount(),mesh->position.GetData()); render_obj=mtl->CreateRenderable(); render_obj->Set(vertex_binding,vbo); render_obj->SetBoundingBox(mesh->bounding_box); } const int normal_binding=vsm->GetStageInputBinding("Normal"); if(normal_binding!=-1) { vulkan::VertexBuffer *vbo=db->CreateVBO(FMT_RGB32F,mesh->normal.GetCount(),mesh->normal.GetData()); render_obj->Set(normal_binding,vbo); } const int tagent_binding=vsm->GetStageInputBinding("Tangent"); if(tagent_binding!=-1) { vulkan::VertexBuffer *vbo=db->CreateVBO(FMT_RGB32F,mesh->tangent.GetCount(),mesh->tangent.GetData()); render_obj->Set(tagent_binding,vbo); } const int bitagent_binding=vsm->GetStageInputBinding("Bitangent"); if(bitagent_binding!=-1) { vulkan::VertexBuffer *vbo=db->CreateVBO(FMT_RGB32F,mesh->bitangent.GetCount(),mesh->bitangent.GetData()); render_obj->Set(bitagent_binding,vbo); } if(mesh->indices16.GetCount()>0) render_obj->Set(db->CreateIBO16(mesh->indices16.GetCount(),mesh->indices16.GetData())); else render_obj->Set(db->CreateIBO32(mesh->indices32.GetCount(),mesh->indices32.GetData())); return(render_obj); } class TestApp:public VulkanApplicationFramework { private: uint swap_chain_count=0; SceneDB * db =nullptr; SceneNode render_root; RenderList render_list; Camera camera; vulkan::Material * material =nullptr; vulkan::DescriptorSets * descriptor_sets =nullptr; vulkan::Buffer * ubo_world_matrix =nullptr; vulkan::Pipeline * pipeline_line =nullptr; vulkan::CommandBuffer ** cmd_buf =nullptr; private: ModelData *model_data; vulkan::Renderable **mesh_renderable; public: ~TestApp() { SAFE_CLEAR(db); SAFE_CLEAR_OBJECT_ARRAY(cmd_buf,swap_chain_count); } private: void InitCamera() { math::vec center_point=model_data->bounding_box.CenterPoint(); math::vec min_point=model_data->bounding_box.minPoint; math::vec max_point=model_data->bounding_box.maxPoint; camera.type=CameraType::Perspective; camera.center=center_point.xyz(); camera.eye=max_point.xyz(); //camera.center.Set(0,0,0); //camera.eye.Set(10,10,5); camera.up_vector.Set(0,0,1); camera.forward_vector.Set(0,1,0); camera.znear=4; camera.zfar=1000; camera.fov=90; camera.width=SCREEN_WIDTH; camera.height=SCREEN_HEIGHT; camera.Refresh(); //更新矩阵计算 } bool InitMaterial() { material=shader_manage->CreateMaterial(OS_TEXT("OnlyPosition3D.vert.spv"), OS_TEXT("FlatColor.frag.spv")); if(!material) return(false); descriptor_sets=material->CreateDescriptorSets(); db->Add(material); db->Add(descriptor_sets); return(true); } void CreateRenderObject() { const uint count=model_data->mesh_data.GetCount(); MeshData **md=model_data->mesh_data.GetData(); mesh_renderable=new vulkan::Renderable *[count]; for(uint i=0;iGetExtent(); ubo_world_matrix=db->CreateUBO(sizeof(WorldMatrix),&camera.matrix); if(!ubo_world_matrix) return(false); if(!descriptor_sets->BindUBO(material->GetUBO("world"),*ubo_world_matrix)) return(false); descriptor_sets->Update(); return(true); } bool InitPipeline() { constexpr os_char PIPELINE_FILENAME[]=OS_TEXT("2DSolid.pipeline"); { vulkan::PipelineCreater *pipeline_creater=new vulkan::PipelineCreater(device,material,device->GetRenderPass(),device->GetExtent()); pipeline_creater->SetDepthTest(false); pipeline_creater->SetDepthWrite(false); pipeline_creater->SetPolygonMode(VK_POLYGON_MODE_LINE); pipeline_creater->CloseCullFace(); pipeline_creater->Set(PRIM_TRIANGLES); pipeline_line=pipeline_creater->Create(); if(!pipeline_line) return(false); db->Add(pipeline_line); delete pipeline_creater; } return pipeline_line; } void CreateRenderableInstance(SceneNode *scene_node,ModelSceneNode *model_node) { scene_node->SetLocalMatrix(model_node->local_matrix); { const uint count=model_node->mesh_index.GetCount(); const uint32 *mesh_index=model_node->mesh_index.GetData(); for(uint i=0;iAdd(db->CreateRenderableInstance(pipeline_line,descriptor_sets,mesh_renderable[*mesh_index])); ++mesh_index; } } { const uint count=model_node->children_node.GetCount(); ModelSceneNode **sub_model_node=model_node->children_node.GetData(); for(uint i=0;iCreateSubNode(),*sub_model_node); ++sub_model_node; } } } bool InitScene() { CreateRenderableInstance(&render_root,model_data->root_node); render_root.RefreshMatrix(); render_root.ExpendToList(&render_list); return(true); } bool InitCommandBuffer() { cmd_buf=hgl_zero_new(swap_chain_count); for(uint i=0;iCreateCommandBuffer(); if(!cmd_buf[i]) return(false); cmd_buf[i]->Begin(); cmd_buf[i]->BeginRenderPass(device->GetRenderPass(),device->GetFramebuffer(i)); render_list.Render(cmd_buf[i]); cmd_buf[i]->EndRenderPass(); cmd_buf[i]->End(); } return(true); } public: bool Init(ModelData *md) { if(!md) return(false); model_data=md; if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT)) return(false); swap_chain_count=device->GetSwapChainImageCount(); db=new SceneDB(device); if(!InitMaterial()) return(false); CreateRenderObject(); InitCamera(); if(!InitUBO()) return(false); if(!InitPipeline()) return(false); if(!InitScene()) return(false); if(!InitCommandBuffer()) return(false); return(true); } void Draw() override { const uint32_t frame_index=device->GetCurrentFrameIndices(); const vulkan::CommandBuffer *cb=cmd_buf[frame_index]; Submit(*cb); } };//class TestApp:public VulkanApplicationFramework #ifdef _WIN32 int wmain(int argc,wchar_t **argv) #else int main(int argc,char **argv) #endif// { TestApp app; ModelData *model_data=AssimpLoadModel(argv[1]); if(app.Init(model_data)) while(app.Run()); if(model_data) delete model_data; return 0; }