// 4.Geometry3D #include"VulkanAppFramework.h" #include #include #include #include using namespace hgl; using namespace hgl::graph; constexpr uint32_t SCREEN_WIDTH=1280; constexpr uint32_t SCREEN_HEIGHT=720; class TestApp:public CameraAppFramework { Color4f color; vulkan::Buffer *ubo_color=nullptr; private: SceneNode render_root; RenderList render_list; struct MDP { vulkan::Material * material =nullptr; vulkan::MaterialInstance * material_instance =nullptr; vulkan::Pipeline * pipeline =nullptr; }m3d,m2d; vulkan::Renderable *ro_plane_grid[3], *ro_round_rectangle =nullptr; private: bool InitMDP(MDP *mdp,const Prim primitive,const OSString &mtl_name) { mdp->material=db->CreateMaterial(mtl_name); if(!mdp->material)return(false); mdp->material_instance=db->CreateMaterialInstance(mdp->material); if(!mdp->material_instance)return(false); mdp->pipeline=CreatePipeline(mdp->material_instance,vulkan::InlinePipeline::Solid3D,primitive); if(!mdp->material_instance->BindUBO("world",GetCameraMatrixBuffer())) return(false); mdp->material_instance->Update(); return(true); } void Add(vulkan::Renderable *r,MDP &mdp) { auto ri=db->CreateRenderableInstance(r,mdp.material_instance,mdp.pipeline); render_root.Add(ri); } void Add(vulkan::Renderable *r,MDP &mdp,const Matrix4f &mat) { auto ri=db->CreateRenderableInstance(r,mdp.material_instance,mdp.pipeline); render_root.Add(ri,mat); } bool InitScene() { Add(ro_round_rectangle,m2d); Add(ro_plane_grid[0],m3d); Add(ro_plane_grid[1],m3d,rotate(HGL_RAD_90,0,1,0)); Add(ro_plane_grid[2],m3d,rotate(HGL_RAD_90,1,0,0)); render_root.RefreshMatrix(); render_root.ExpendToList(&render_list); return(true); } void CreateRenderObject() { struct PlaneGridCreateInfo pgci; pgci.coord[0].Set(-100,-100,0); pgci.coord[1].Set( 100,-100,0); pgci.coord[2].Set( 100, 100,0); pgci.coord[3].Set(-100, 100,0); pgci.step.u=20; pgci.step.v=20; pgci.side_step.u=10; pgci.side_step.v=10; pgci.color.Set(0.75,0,0,1); pgci.side_color.Set(1,0,0,1); ro_plane_grid[0]=CreateRenderablePlaneGrid(db,m3d.material,&pgci); pgci.color.Set(0,0.75,0,1); pgci.side_color.Set(0,1,0,1); ro_plane_grid[1]=CreateRenderablePlaneGrid(db,m3d.material,&pgci); pgci.color.Set(0,0,0.75,1); pgci.side_color.Set(0,0,1,1); ro_plane_grid[2]=CreateRenderablePlaneGrid(db,m3d.material,&pgci); { struct RoundRectangleCreateInfo rrci; rrci.scope.Set(SCREEN_WIDTH-30,10,20,20); rrci.radius=5; rrci.round_per=5; ro_round_rectangle=CreateRenderableRoundRectangle(db,m2d.material,&rrci); } camera.eye.Set(200,200,200,1.0); } public: bool Init() { if(!CameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT)) return(false); if(!InitMDP(&m3d,Prim::Lines,OS_TEXT("res/material/VertexColor3D"))) return(false); if(!InitMDP(&m2d,Prim::Fan, OS_TEXT("res/material/PureColor2D"))) return(false); { color.Set(1,1,0,1); ubo_color=device->CreateUBO(sizeof(Vector4f),&color); m2d.material_instance->BindUBO("color_material",ubo_color); m2d.material_instance->Update(); db->Add(ubo_color); } CreateRenderObject(); if(!InitScene()) return(false); return(true); } void BuildCommandBuffer(uint32 index) { VulkanApplicationFramework::BuildCommandBuffer(index,&render_list); } };//class TestApp:public CameraAppFramework int main(int,char **) { TestApp app; if(!app.Init()) return(-1); while(app.Run()); return 0; }