#include #include #include #include #include #include #include VK_NAMESPACE_BEGIN PrimitiveDataBuffer::PrimitiveDataBuffer(const uint32_t c,IndexBuffer *ib,VertexDataManager *_vdm) { vab_count=c; vab_list=hgl_zero_new(vab_count); ibo=ib; vdm=_vdm; } PrimitiveDataBuffer::~PrimitiveDataBuffer() { delete[] vab_list; } const bool PrimitiveDataBuffer::Comp(const PrimitiveDataBuffer *pdb)const { if(!pdb)return(false); if(vdm&&pdb->vdm) return (vdm==pdb->vdm); if(vab_count!=pdb->vab_count)return(false); for(uint32_t i=0;ivab_list[i])return(false); } if(ibo!=pdb->ibo) return(false); return(true); } Renderable::Renderable(Primitive *r,MaterialInstance *mi,Pipeline *p,PrimitiveDataBuffer *pdb,PrimitiveRenderData *prd) { primitive=r; pipeline=p; mat_inst=mi; primitive_data_buffer=pdb; primitive_render_data=prd; } Renderable *CreateRenderable(Primitive *prim,MaterialInstance *mi,Pipeline *p) { if(!prim||!mi||!p)return(nullptr); const VIL *vil=mi->GetVIL(); const uint32_t input_count=vil->GetVertexAttribCount(VertexInputGroup::Basic); //不统计Bone/LocalToWorld组的 const UTF8String &mtl_name=mi->GetMaterial()->GetName(); if(prim->GetVABCount()GetIBO(),prim->GetVDM()); PrimitiveRenderData *prd=new PrimitiveRenderData(prim->GetVertexCount(),prim->GetIndexCount(),prim->GetVertexOffset(),prim->GetFirstIndex()); const VertexInputFormat *vif=vil->GetVIFList(VertexInputGroup::Basic); VAB *vab; for(uint i=0;iGetVAB(vif->name); if(!vab) { LOG_ERROR("[FATAL ERROR] not found VAB \""+AnsiString(vif->name)+"\" in Material: "+mtl_name); return(nullptr); } if(vab->GetFormat()!=vif->format) { LOG_ERROR( "[FATAL ERROR] VAB \""+UTF8String(vif->name)+ UTF8String("\" format can't match Renderable, Material(")+mtl_name+ UTF8String(") Format(")+GetVulkanFormatName(vif->format)+ UTF8String("), VAB Format(")+GetVulkanFormatName(vab->GetFormat())+ ")"); return(nullptr); } if(vab->GetStride()!=vif->stride) { LOG_ERROR( "[FATAL ERROR] VAB \""+UTF8String(vif->name)+ UTF8String("\" stride can't match Renderable, Material(")+mtl_name+ UTF8String(") stride(")+UTF8String::numberOf(vif->stride)+ UTF8String("), VAB stride(")+UTF8String::numberOf(vab->GetStride())+ ")"); return(nullptr); } pdb->vab_list[i]=vab->GetBuffer(); ++vif; } return(new Renderable(prim,mi,p,pdb,prd)); } VK_NAMESPACE_END