// 2.texture_rect // 该示例是1.indices_rect的进化,演示在矩形上贴上贴图 #include"VulkanAppFramework.h" #include #include #include #include using namespace hgl; using namespace hgl::graph; VK_NAMESPACE_BEGIN Texture2D *CreateTextureFromFile(Device *device,const OSString &filename); VK_NAMESPACE_END constexpr uint32_t SCREEN_WIDTH=256; constexpr uint32_t SCREEN_HEIGHT=256; constexpr uint32_t VERTEX_COUNT=4; constexpr float vertex_data[VERTEX_COUNT][2]= { {0, 0}, {SCREEN_WIDTH, 0}, {0, SCREEN_HEIGHT}, {SCREEN_WIDTH, SCREEN_HEIGHT} }; constexpr float tex_coord_data[VERTEX_COUNT][2]= { {0,0}, {1,0}, {0,1}, {1,1} }; constexpr uint32_t INDEX_COUNT=6; constexpr uint16 index_data[INDEX_COUNT]= { 0,1,3, 0,3,2 }; class TestApp:public VulkanApplicationFramework { Camera cam; private: vulkan::Texture2D * texture =nullptr; vulkan::Sampler * sampler =nullptr; vulkan::MaterialInstance * material_instance =nullptr; vulkan::RenderableInstance *renderable_instance =nullptr; vulkan::Buffer * ubo_world_matrix =nullptr; vulkan::Pipeline * pipeline =nullptr; private: bool InitMaterial() { material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/Texture2D")); if(!material_instance)return(false); pipeline=CreatePipeline(material_instance,vulkan::InlinePipeline::Solid2D); if(!pipeline)return(false); texture=vulkan::CreateTextureFromFile(device,OS_TEXT("res/image/lena.Tex2D")); if(!texture)return(false); db->Add(texture); sampler=db->CreateSampler(); material_instance->BindSampler("tex",texture,sampler); return(true); } bool InitUBO() { const VkExtent2D extent=sc_render_target->GetExtent(); cam.vp_width=cam.width=extent.width; cam.vp_height=cam.height=extent.height; cam.Refresh(); ubo_world_matrix=db->CreateUBO(sizeof(WorldMatrix),&cam.matrix); if(!ubo_world_matrix) return(false); if(!material_instance->BindUBO("world",ubo_world_matrix))return(false); material_instance->Update(); return(true); } bool InitVBO() { auto render_obj=db->CreateRenderable(VERTEX_COUNT); if(!render_obj)return(false); if(!render_obj->Set(VAN::Position,db->CreateVAB(VAF_VEC2,VERTEX_COUNT,vertex_data)))return(false); if(!render_obj->Set(VAN::TexCoord,db->CreateVAB(VAF_VEC2,VERTEX_COUNT,tex_coord_data)))return(false); if(!render_obj->Set(db->CreateIBO16(INDEX_COUNT,index_data)))return(false); renderable_instance=db->CreateRenderableInstance(render_obj,material_instance,pipeline); return(true); } public: bool Init() { if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT)) return(false); if(!InitMaterial()) return(false); if(!InitUBO()) return(false); if(!InitVBO()) return(false); BuildCommandBuffer(renderable_instance); return(true); } void Resize(int w,int h)override { cam.width=w; cam.height=h; cam.Refresh(); ubo_world_matrix->Write(&cam.matrix); BuildCommandBuffer(renderable_instance); } };//class TestApp:public VulkanApplicationFramework int main(int,char **) { #ifdef _DEBUG if(!vulkan::CheckStrideBytesByFormat()) return 0xff; #endif// TestApp app; if(!app.Init()) return(-1); while(app.Run()); return 0; }