#ifndef HGL_GRAPH_RENDER_NODE_INCLUDE #define HGL_GRAPH_RENDER_NODE_INCLUDE #include #include namespace hgl { namespace graph { class RenderableInstance; struct RenderNode { Vector4f WorldCenter; float distance_to_camera_square; // float distance_to_camera; RenderableInstance *ri; };//struct RenderNode using RenderNodeList=List; }//namespace graph }//namespace hgl #endif//HGL_GRAPH_RENDER_NODE_INCLUDE