#ifndef HGL_GRAPH_COORDINATE_INCLUDE #define HGL_GRAPH_COORDINATE_INCLUDE #include namespace hgl { namespace graph { /* * OpenGL Coordinate System Vulkan Coordinate System My Coordinate System * * /Z * Y| /Z / Z| /Y * | / / | / * | / *------------ | / * | / | X | / * |/ | |/ * *------------ | *------------ * X | Y X */ extern Matrix4f MATRIX_FROM_OPENGL_COORDINATE; //OpenGL坐标系数据到我方坐标系数据变换用矩阵 }//namespace graph }//namespace hgl #endif//HGL_GRAPH_COORDINATE_INCLUDE