#ifndef HGL_GRAPH_TEXT_RENDERABLE_INCLUDE #define HGL_GRAPH_TEXT_RENDERABLE_INCLUDE #include namespace hgl { namespace graph { /** * 文本可渲染对象 */ class TextRenderable:public vulkan::Renderable { vulkan::Renderable * render_obj; uint32 max_count; ///<缓冲区最大容量 uint32 cur_count; ///<当前容量 vulkan::VertexAttribBuffer *vertex_buffer; vulkan::VertexAttribBuffer *tex_coord_buffer; public: TextRenderable(); virtual ~TextRenderable(); };//class TextRenderable:public vulkan::Renderable }//namespace graph }//namespace hgl #endif//HGL_GRAPH_TEXT_RENDERABLE_INCLUDE