// texture quad // 画一个带纹理的四边形 #include"VulkanAppFramework.h" #include #include #include #include #include #include using namespace hgl; using namespace hgl::graph; VK_NAMESPACE_BEGIN Texture2D *CreateTexture2DFromFile(GPUDevice *device,const OSString &filename); VK_NAMESPACE_END constexpr uint32_t SCREEN_WIDTH=256; constexpr uint32_t SCREEN_HEIGHT=256; constexpr uint32_t VERTEX_COUNT=4; constexpr float position_data[VERTEX_COUNT][2]= { {-1, -1}, { 1, -1}, {-1, 1}, { 1, 1} }; constexpr float tex_coord_data[VERTEX_COUNT][2]= { {0,0}, {1,0}, {0,1}, {1,1} }; constexpr float color_data[VERTEX_COUNT][4]= { {1,0,0,1}, {1,1,0,1}, {0,1,0,1}, {0,1,1,1} }; constexpr uint32_t INDEX_COUNT=6; constexpr uint16 index_data[INDEX_COUNT]= { 0,1,3, 0,3,2 }; class TestApp:public VulkanApplicationFramework { private: // Texture2D * texture =nullptr; // Sampler * sampler =nullptr; MaterialInstance * material_instance =nullptr; Renderable * render_obj =nullptr; Pipeline * pipeline =nullptr; private: bool InitMaterial() { mtl::Material2DCreateConfig cfg(device->GetDeviceAttribute(),"VertexColor2d"); cfg.coordinate_system=CoordinateSystem2D::NDC; cfg.local_to_world=false; AutoDelete mci=mtl::CreateVertexColor2D(&cfg); material_instance=db->CreateMaterialInstance(mci); if(!material_instance) return(false); // pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d")); pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Triangles); //等同上一行,为Framework重载,默认使用swapchain的render target if(!pipeline) return(false); //texture=db->LoadTexture2D(OS_TEXT("res/image/lena.Tex2D"),true); //if(!texture)return(false); //sampler=db->CreateSampler(); //if(!material_instance->BindImageSampler(DescriptorSetType::Value,"tex",texture,sampler))return(false); return(true); } bool InitVBO() { RenderablePrimitiveCreater rpc(db,VERTEX_COUNT); if(!rpc.SetVBO(VAN::Position, VF_V2F, position_data))return(false); if(!rpc.SetVBO(VAN::Color, VF_V4F, color_data ))return(false); if(!rpc.SetIBO(IndexType::U16,index_data,INDEX_COUNT))return(false); render_obj=rpc.Create(material_instance,pipeline); return(render_obj); } public: bool Init() { if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT)) return(false); if(!InitMaterial()) return(false); if(!InitVBO()) return(false); BuildCommandBuffer(render_obj); return(true); } void Resize(int w,int h)override { VulkanApplicationFramework::Resize(w,h); BuildCommandBuffer(render_obj); } };//class TestApp:public VulkanApplicationFramework int main(int,char **) { #ifdef _DEBUG if(!CheckStrideBytesByFormat()) return 0xff; #endif// TestApp app; if(!app.Init()) return(-1); while(app.Run()); return 0; }