macro(CreateProject name) add_executable(${name} ${ARGN} VulkanAppFramework.h) target_link_libraries(${name} ${ULRE}) IF(WIN32) set_target_properties(${name} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY ${ULRE_RUNTIME_PATH}) ENDIF() set_property(TARGET ${name} PROPERTY FOLDER "ULRE/Example/Vulkan") endmacro() CreateProject(00.triangle first_triangle.cpp) CreateProject(01.FragCoord FragCoordTest.cpp) CreateProject(02.indices_rect indices_rect.cpp) CreateProject(03.TextureFormat TextureFormat.cpp) CreateProject(04.texture_rect texture_rect.cpp) CreateProject(05.HQFilterTexture HQFilterTexture.cpp) CreateProject(06.Geometry2D Geometry2D.cpp) CreateProject(07.Geometry3D Geometry3D.cpp) CreateProject(08.SceneTree SceneTree.cpp) CreateProject(09.LoadStaticMesh LoadStaticMesh.cpp LoadScene.cpp) CreateProject(10.InlineGeometryScene InlineGeometryScene.cpp) CreateProject(11.Atomsphere Atomsphere.cpp) CreateProject(12.DrawText DrawText.cpp) #CreateProject(12.PBRBasic PBRBasic.cpp) #CreateProject(12.Deferred Deferred.cpp) #CreateProject(13.DeferredModel DeferredModel.cpp) #CreateProject(14.AutoMaterial auto_material.cpp)