#ifndef HGL_GRAPH_VULKAN_DESCRIPTOR_SET_LAYOUT_INCLUDE #define HGL_GRAPH_VULKAN_DESCRIPTOR_SET_LAYOUT_INCLUDE #include"VK.h" VK_NAMESPACE_BEGIN class DescriptorSetLayout { VkDevice device; List desc_set_layout_list; public: DescriptorSetLayout(VkDevice dev,const List &dsl_list) { device=dev; desc_set_layout_list=dsl_list; } ~DescriptorSetLayout(); const uint32_t GetCount()const{return desc_set_layout_list.GetCount();} const VkDescriptorSetLayout * GetData ()const{return desc_set_layout_list.GetData();} };//class DescriptorSetLayout /** * 描述符合集创造器 */ class DescriptorSetLayoutCreater { VkDevice device; VkDescriptorSet desc_set; List layout_binding_list; public: DescriptorSetLayoutCreater(VkDevice dev):device(dev){} ~DescriptorSetLayoutCreater()=default; void Bind(const int binding,VkDescriptorType,VkShaderStageFlagBits); #define DESC_SET_BIND_FUNC(name,vkname) void Bind##name(const int binding,VkShaderStageFlagBits stage_flag){Bind(binding,VK_DESCRIPTOR_TYPE_##vkname,stage_flag);} DESC_SET_BIND_FUNC(Sampler, SAMPLER); DESC_SET_BIND_FUNC(UBO, UNIFORM_BUFFER); DESC_SET_BIND_FUNC(SBO, STORAGE_BUFFER); DESC_SET_BIND_FUNC(CombinedImageSampler, COMBINED_IMAGE_SAMPLER); DESC_SET_BIND_FUNC(SampledImage, SAMPLED_IMAGE); DESC_SET_BIND_FUNC(StorageImage, STORAGE_IMAGE); DESC_SET_BIND_FUNC(UniformTexelBuffer, UNIFORM_TEXEL_BUFFER); DESC_SET_BIND_FUNC(StorageTexelBuffer, STORAGE_TEXEL_BUFFER); DESC_SET_BIND_FUNC(UBODynamic, UNIFORM_BUFFER_DYNAMIC); DESC_SET_BIND_FUNC(SBODynamic, STORAGE_BUFFER_DYNAMIC); DESC_SET_BIND_FUNC(InputAttachment, INPUT_ATTACHMENT); #undef DESC_SET_BIND_FUNC DescriptorSetLayout *Creater(); };//class DescriptorSet VK_NAMESPACE_END #endif//HGL_GRAPH_VULKAN_DESCRIPTOR_SET_LAYOUT_INCLUDE