#include #include #include #include #include #include #include VK_NAMESPACE_BEGIN namespace { uint32_t GetMipLevels(uint32_t size) { uint32_t level=1; while(size>>=1) ++level; return level; } }//namespace Texture2D *Device::CreateTexture2D(const VkFormat video_format,uint32_t width,uint32_t height,const VkImageAspectFlags aspectMask,const uint usage,const VkImageLayout image_layout) { if(video_formatVK_FORMAT_END_RANGE)return(nullptr); if(width<1||height<1)return(nullptr); const VkFormatProperties fp=attr->physical_device->GetFormatProperties(video_format); if(!(fp.optimalTilingFeatures&VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT) &&!(fp.linearTilingFeatures&VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) return(nullptr); VkImageCreateInfo imageCreateInfo; imageCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; imageCreateInfo.pNext = nullptr; imageCreateInfo.flags = 0; imageCreateInfo.imageType = VK_IMAGE_TYPE_2D; imageCreateInfo.format = video_format; imageCreateInfo.extent.width = width; imageCreateInfo.extent.height = height; imageCreateInfo.extent.depth = 1; imageCreateInfo.mipLevels = 1; imageCreateInfo.arrayLayers = 1; imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT; imageCreateInfo.usage = usage; imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; imageCreateInfo.queueFamilyIndexCount = 0; imageCreateInfo.pQueueFamilyIndices = nullptr; imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; imageCreateInfo.tiling = (fp.optimalTilingFeatures&VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)?VK_IMAGE_TILING_OPTIMAL:VK_IMAGE_TILING_LINEAR; VkImage image; if(vkCreateImage(attr->device, &imageCreateInfo, nullptr, &image)!=VK_SUCCESS) return(nullptr); VkDeviceMemory memory; VkMemoryAllocateInfo memAllocInfo; VkMemoryRequirements memReqs; memAllocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; memAllocInfo.pNext = nullptr; vkGetImageMemoryRequirements(attr->device, image, &memReqs); memAllocInfo.allocationSize = memReqs.size; attr->CheckMemoryType(memReqs.memoryTypeBits,VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,&memAllocInfo.memoryTypeIndex); if(vkAllocateMemory(attr->device, &memAllocInfo, nullptr, &memory)==VK_SUCCESS) if(vkBindImageMemory(attr->device, image, memory, 0)==VK_SUCCESS) { ImageView *image_view=CreateImageView2D(attr->device,video_format,aspectMask,image); if(image_view) { TextureData *tex_data=new TextureData; tex_data->ref = false; tex_data->mip_levels = 1; tex_data->memory = memory; tex_data->image_layout = image_layout; tex_data->image = image; tex_data->image_view = image_view; tex_data->format = video_format; tex_data->aspect = aspectMask; tex_data->extent = imageCreateInfo.extent; return(new Texture2D(width,height,attr->device,tex_data)); } } vkDestroyImage(attr->device,image,nullptr); return(nullptr); } Texture2D *Device::CreateTexture2D(const VkFormat video_format,void *data,uint32_t width,uint32_t height,uint32_t size,const VkImageAspectFlags aspectMask,const uint usage,const VkImageLayout image_layout) { Texture2D *tex=CreateTexture2D(video_format,width,height,aspectMask,usage,image_layout); if(!tex)return(nullptr); ChangeTexture2D(tex,data,0,0,width,height,size); return(tex); } Texture2D *Device::CreateRefTexture2D(uint32_t width,uint32_t height,VkFormat format,VkImageAspectFlagBits aspectMask,VkImage image,VkImageLayout image_layout,VkImageView image_view) { TextureData *tex_data=new TextureData; tex_data->ref =true; tex_data->memory =nullptr; tex_data->image =image; tex_data->image_layout =image_layout; tex_data->image_view =CreateRefImageView(attr->device,VK_IMAGE_VIEW_TYPE_2D,format,aspectMask,image_view); tex_data->mip_levels =0; tex_data->linear =false; tex_data->format =format; tex_data->aspect =aspectMask; tex_data->extent.width =width; tex_data->extent.height =height; tex_data->extent.depth =1; return(new Texture2D(width,height,attr->device,tex_data)); } bool Device::ChangeTexture2D(Texture2D *tex,void *data,uint32_t left,uint32_t top,uint32_t width,uint32_t height,uint32_t size) { if(!tex||!data ||left<0||left+width>tex->GetWidth() ||top<0||top+height>tex->GetHeight() ||width<=0||height<=0 ||size<=0) return(false); Buffer *buf=CreateBuffer(VK_BUFFER_USAGE_TRANSFER_SRC_BIT,size,data); VkBufferImageCopy buffer_image_copy; buffer_image_copy.bufferOffset = 0; buffer_image_copy.bufferRowLength = 0; buffer_image_copy.bufferImageHeight = 0; buffer_image_copy.imageSubresource.aspectMask = tex->GetAspect(); buffer_image_copy.imageSubresource.mipLevel = 0; buffer_image_copy.imageSubresource.baseArrayLayer = 0; buffer_image_copy.imageSubresource.layerCount = 1; buffer_image_copy.imageOffset.x = left; buffer_image_copy.imageOffset.y = top; buffer_image_copy.imageOffset.z = 0; buffer_image_copy.imageExtent.width = width; buffer_image_copy.imageExtent.height= height; buffer_image_copy.imageExtent.depth = 1; VkImageSubresourceRange subresourceRange; subresourceRange.aspectMask = tex->GetAspect(); subresourceRange.baseMipLevel = 0; subresourceRange.levelCount = 1; subresourceRange.baseArrayLayer = 0; subresourceRange.layerCount = 1; VkImageMemoryBarrier imageMemoryBarrier{}; imageMemoryBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; imageMemoryBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; imageMemoryBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; imageMemoryBarrier.image = *tex; imageMemoryBarrier.subresourceRange = subresourceRange; imageMemoryBarrier.srcAccessMask = 0; imageMemoryBarrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; imageMemoryBarrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED; imageMemoryBarrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; texture_cmd_buf->Begin(); texture_cmd_buf->PipelineBarrier( VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &imageMemoryBarrier); texture_cmd_buf->CopyBufferToImage( *buf, *tex, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &buffer_image_copy); imageMemoryBarrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; imageMemoryBarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT; imageMemoryBarrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; imageMemoryBarrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; texture_cmd_buf->PipelineBarrier( VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &imageMemoryBarrier); texture_cmd_buf->End(); SubmitTexture(*texture_cmd_buf); delete buf; return(true); } bool Device::SubmitTexture(const VkCommandBuffer *cmd_bufs,const uint32_t count) { if(!cmd_bufs||count<=0) return(false); texture_submit_info.commandBufferCount = count; texture_submit_info.pCommandBuffers = cmd_bufs; VkFence fence=*texture_fence; vkResetFences(attr->device,1,&fence); if(vkQueueSubmit(attr->graphics_queue, 1, &texture_submit_info, fence))return(false); if(vkWaitForFences(attr->device, 1, &fence, VK_TRUE, HGL_NANO_SEC_PER_SEC*0.1)!=VK_SUCCESS)return(false); return(true); } Sampler *Device::CreateSampler(VkSamplerCreateInfo *sci) { if(!sci)return(nullptr); VkSampler sampler; sci->sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; //if(attr->physical_device->features.samplerAnisotropy) //不知道为什么不准,先全部禁用吧 //{ // sci->maxAnisotropy = attr->physical_device->properties.limits.maxSamplerAnisotropy; // sci->anisotropyEnable = VK_TRUE; //} //else { sci->maxAnisotropy = 1.0; sci->anisotropyEnable = VK_FALSE; } if(vkCreateSampler(attr->device,sci,nullptr,&sampler)!=VK_SUCCESS) return(nullptr); return(new Sampler(attr->device,sampler)); } VK_NAMESPACE_END