#ifndef HGL_GRAPH_RENDERABLE_INCLUDE #define HGL_GRAPH_RENDERABLE_INCLUDE #include #include #include #include #include #include VK_NAMESPACE_BEGIN /** * 可渲染对象
* RenderList会统一管理Shader中的LocalToWorld数据,使用DynamicUBO/DynamicSSBO实现。 */ class Renderable ///可渲染对象实例 { Pipeline * pipeline; MaterialInstance * mat_inst; Primitive * primitive; uint32_t buffer_count; VkBuffer * buffer_list; VkDeviceSize * buffer_size; uint32_t buffer_hash; private: friend Renderable *CreateRenderable(Primitive *,MaterialInstance *,Pipeline *); Renderable(Primitive *,MaterialInstance *,Pipeline *,const uint32_t,VkBuffer *,VkDeviceSize *); public: virtual ~Renderable(); void UpdatePipeline (Pipeline *p){pipeline=p;} Pipeline * GetPipeline (){return pipeline;} VkPipelineLayout GetPipelineLayout (){return mat_inst->GetMaterial()->GetPipelineLayout();} Material * GetMaterial (){return mat_inst->GetMaterial();} MaterialInstance * GetMaterialInstance (){return mat_inst;} Primitive * GetPrimitive (){return primitive;} const AABB & GetBoundingBox ()const{return primitive->GetBoundingBox();} const uint32_t GetBufferCount ()const{return buffer_count;} VkBuffer * GetBuffer ()const{return buffer_list;} VkDeviceSize * GetBufferSize ()const{return buffer_size;} IndexBuffer * GetIndexBuffer ()const{return primitive->GetIndexBuffer();} const uint32_t GetIndexBufferOffset()const{return primitive->GetIndexBufferOffset();} const uint32_t GetDrawCount ()const{return primitive->GetDrawCount();} const uint32_t GetBufferHash ()const{return buffer_hash;} MaterialParameters *GetMP (const DescriptorSetsType &type){return mat_inst->GetMP(type);} public: //instance support virtual const uint32_t GetInstanceCount ()const{return 1;} };//class Renderable Renderable *CreateRenderable(Primitive *,MaterialInstance *,Pipeline *); VK_NAMESPACE_END #endif//HGL_GRAPH_RENDERABLE_INCLUDE