#include #include #include #include #include VK_NAMESPACE_BEGIN Device *CreateRenderDevice(VkInstance,const PhysicalDevice *,Window *); void CheckInstanceLayer(CharPointerList &layer_list,CreateInstanceLayerInfo *layer_info); Instance *CreateInstance(const AnsiString &app_name,VKDebugOut *out,CreateInstanceLayerInfo *layer_info) { VkApplicationInfo app_info; VkInstanceCreateInfo inst_info; CharPointerList ext_list; CharPointerList layer_list; app_info.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO; app_info.pNext = nullptr; app_info.pApplicationName = app_name.c_str(); app_info.applicationVersion = 1; app_info.pEngineName = "CMGameEngine/ULRE"; app_info.engineVersion = 1; app_info.apiVersion = VK_API_VERSION_1_0; ext_list.Add(VK_KHR_SURFACE_EXTENSION_NAME); ext_list.Add(HGL_VK_SURFACE_EXTENSION_NAME); //此宏在VKSurfaceExtensionName.h中定义 #ifdef _DEBUG ext_list.Add(VK_EXT_DEBUG_REPORT_EXTENSION_NAME); ext_list.Add(VK_EXT_DEBUG_UTILS_EXTENSION_NAME); #endif//_DEBUG if(layer_info) CheckInstanceLayer(layer_list,layer_info); inst_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO; inst_info.pNext = nullptr; inst_info.flags = 0; inst_info.pApplicationInfo = &app_info; inst_info.enabledExtensionCount = ext_list.GetCount(); inst_info.ppEnabledExtensionNames = ext_list.GetData(); inst_info.enabledLayerCount = layer_list.GetCount(); inst_info.ppEnabledLayerNames = layer_list.GetData(); VkInstance inst; if(vkCreateInstance(&inst_info,nullptr,&inst)==VK_SUCCESS) { #ifdef _DEBUG if(!out) out=new VKDebugOut; #endif//_DEBUG if(out) out->Init(inst); return(new Instance(inst,out)); } return(nullptr); } Instance::Instance(VkInstance i,VKDebugOut *out) { inst=i; debug_out=out; uint32_t gpu_count = 1; if(vkEnumeratePhysicalDevices(inst, &gpu_count, nullptr)==VK_SUCCESS) { VkPhysicalDevice *pd_list=new VkPhysicalDevice[gpu_count]; vkEnumeratePhysicalDevices(inst, &gpu_count,pd_list); for(uint32_t i=0;iGetDeviceType()==type) return(*pd); ++pd; } return(nullptr); } VK_NAMESPACE_END