#ifndef HGL_GRAPH_TEXTURE_FORMAT_INCLUDE #define HGL_GRAPH_TEXTURE_FORMAT_INCLUDE #include #include namespace hgl { namespace graph { //贴图类型,核心模式,肯定支持array/cubemap #define HGL_TEXTURE_1D GL_TEXTURE_1D #define HGL_TEXTURE_2D GL_TEXTURE_2D #define HGL_TEXTURE_3D GL_TEXTURE_3D #define HGL_TEXTURE_RECTANGLE GL_TEXTURE_RECTANGLE //OpenGL 3.1 #define HGL_TEXTURE_1D_ARRAY GL_TEXTURE_1D_ARRAY #define HGL_TEXTURE_2D_ARRAY GL_TEXTURE_2D_ARRAY //OpenGL 3.0 #define HGL_TEXTURE_CUBE_MAP GL_TEXTURE_CUBE_MAP #define HGL_TEXTURE_CUBE_MAP_ARRAY GL_TEXTURE_CUBE_MAP_ARRAY //OpenGL 4.0 #define HGL_TEXTURE_2D_MS GL_TEXTURE_2D_MULTISAMPLE #define HGL_TEXTURE_2D_MS_ARRAY GL_TEXTURE_2D_MULTISAMPLE_ARRAY //OpenGL 3.2 #define HGL_TEXTURE_BUFFER GL_TEXTURE_BUFFER //TBO(OpenGL 3.1) // #define HGL_TEX_BIND_1D GL_TEXTURE_BINDING_1D // #define HGL_TEX_BIND_2D GL_TEXTURE_BINDING_2D // #define HGL_TEX_BIND_3D GL_TEXTURE_BINDING_3D // #define HGL_TEX_BIND_RECTANGLE GL_TEXTURE_BINDING_RECTANGLE // #define HGL_TEX_BIND_1D_ARRAY GL_TEXTURE_BINDING_1D_ARRAY // #define HGL_TEX_BIND_2D_ARRAY GL_TEXTURE_BINDING_2D_ARRAY // #define HGL_TEX_BIND_CUBE_MAP GL_TEXTURE_BINDING_CUBE_MAP // #define HGL_TEX_BIND_CUBE_MAP_ARRAY GL_TEXTURE_BINDING_CUBE_MAP_ARRAY // #define HGL_TEX_BIND_2D_MS GL_TEXTURE_BINDING_2D_MULTISAMPLE // #define HGL_TEX_BIND_2D_MS_ARRAY GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY // #define HGL_TEX_BIND_BUFFER GL_TEXTURE_BINDING_BUFFER //采样属性 //贴图寻址模式 #define HGL_WRAP_CLAMP GL_CLAMP_TO_EDGE #define HGL_WRAP_REPEAT GL_REPEAT #define HGL_WRAP_MIRRORED_REPEAT GL_MIRRORED_REPEAT //贴图过滤模式 #define HGL_FILTER_NEAREST GL_NEAREST #define HGL_FILTER_LINEAR GL_LINEAR #define HGL_FILTER_SMOOTH (GL_LINEAR+1) //(1.此功能为自行实现,使用GL_LINEAR+1只是为了区分。2.OpenGL 4.0以下使用性能较差) #define HGL_FILTER_NEAREST_MIPMAP_NEAREST GL_NEAREST_MIPMAP_NEAREST #define HGL_FILTER_LINEAR_MIPMAP_NEAREST GL_LINEAR_MIPMAP_NEAREST #define HGL_FILTER_NEAREST_MIPMAP_LINEAR GL_NEAREST_MIPMAP_LINEAR #define HGL_FILTER_LINEAR_MIPMAP_LINEAR GL_LINEAR_MIPMAP_LINEAR //贴图象素格式 #define HGL_DEPTH16 GL_DEPTH_COMPONENT16 #define HGL_DEPTH24 GL_DEPTH_COMPONENT24 #define HGL_DEPTH32 GL_DEPTH_COMPONENT32 #define HGL_R8 GL_R8 #define HGL_R16 GL_R16 #define HGL_RG8 GL_RG8 #define HGL_RG16 GL_RG16 #define HGL_R3_G3_B2 GL_R3_G3_B2 #define HGL_RGB4 GL_RGB4 #define HGL_RGB5 GL_RGB5 #define HGL_RGB8 GL_RGB8 #define HGL_RGB10 GL_RGB10 #define HGL_RGB12 GL_RGB12 #define HGL_RGB16 GL_RGB16 #define HGL_RGBA2 GL_RGBA2 #define HGL_RGBA4 GL_RGBA4 #define HGL_RGB5_A1 GL_RGB5_A1 #define HGL_RGBA8 GL_RGBA8 #define HGL_RGB10_A2 GL_RGB10_A2 #define HGL_RGBA12 GL_RGBA12 #define HGL_RGBA16 GL_RGBA16 #define HGL_SRGB8 GL_SRGB8 #define HGL_SRGB8_ALPHA8 GL_SRGB8_ALPHA8 #define HGL_R16F GL_R16F #define HGL_RG16F GL_RG16F #define HGL_RGB16F GL_RGB16F #define HGL_RGBA16F GL_RGBA16F #define HGL_R32F GL_R32F #define HGL_RG32F GL_RG32F #define HGL_RGB32F GL_RGB32F #define HGL_RGBA32F GL_RGBA32F #define HGL_RG11F_B10F GL_R11F_G11F_B10F #define HGL_RGB9_E5 GL_RGB9_E5 //压缩贴图格式,核心模式无扩展,所以不用检测 #define HGL_CR GL_COMPRESSED_RED #define HGL_CRG GL_COMPRESSED_RG #define HGL_CRGB GL_COMPRESSED_RGB #define HGL_CRGBA GL_COMPRESSED_RGBA #define HGL_CSRGB GL_COMPRESSED_SRGB #define HGL_CSRGBA GL_COMPRESSED_SRGB_ALPHA #define HGL_DXT1RGB GL_COMPRESSED_RGB_S3TC_DXT1_EXT #define HGL_DXT1RGBA GL_COMPRESSED_RGBA_S3TC_DXT1_EXT #define HGL_DXT3RGBA GL_COMPRESSED_RGBA_S3TC_DXT3_EXT #define HGL_DXT5RGBA GL_COMPRESSED_RGBA_S3TC_DXT5_EXT #define HGL_LATC1 GL_COMPRESSED_LUMINANCE_LATC1_EXT #define HGL_LATC1s GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT #define HGL_LATC2 GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT #define HGL_LATC2s GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT #define HGL_RGTC1 GL_COMPRESSED_RED_RGTC1 #define HGL_RGTC1s GL_COMPRESSED_SIGNED_RED_RGTC1 #define HGL_RGTC2 GL_COMPRESSED_RG_RGTC2 #define HGL_RGTC2s GL_COMPRESSED_SIGNED_RG_RGTC2 #define HGL_BPTC_RGBf GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB #define HGL_BPTC_RGBuf GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB #define HGL_BPTC_RGBA GL_COMPRESSED_RGBA_BPTC_UNORM_ARB #define HGL_BPTC_SRGBA GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB inline const TextureFormat *GetTextureFormat(const TSF &tsf) { if(tsf<=HGL_SF_NONE||tsf>=HGL_SF_END) return(nullptr); return TextureFormatInfoList+tsf; } inline const uint GetVideoFormat(const TSF &tsf) { if (tsf <= HGL_SF_NONE || tsf >= HGL_SF_END) return(0); return TextureFormatInfoList[tsf].video_format; } inline const TextureFormat *GetTextureFormat(const char *format) { const TextureSourceFormat tsf= GetTextureFormatEnum(format); if(tsf<=HGL_SF_NONE||tsf>=HGL_SF_END) return(nullptr); return TextureFormatInfoList+tsf; } }//namespace graph }//namespace hgl #endif//HGL_GRAPH_TEXTURE_FORMAT_INCLUDE