#ifndef HGL_GRAPH_RENDER_NODE_INCLUDE #define HGL_GRAPH_RENDER_NODE_INCLUDE #include namespace hgl { namespace graph { class Renderable; class Material; class GPUDevice; struct VertexInputData; struct IndexBufferData; struct RenderNode { Matrix4f local_to_world; Renderable *ri; }; using RenderNodeList=List; }//namespace graph }//namespace hgl #endif//HGL_GRAPH_RENDER_NODE_INCLUDE