#include #include #include #include #include #include VK_NAMESPACE_BEGIN VertexInputData::VertexInputData(const uint32_t c,const uint32_t vc,const IBAccess *iba) { binding_count=c; buffer_list=new VkBuffer[binding_count]; buffer_offset=new VkDeviceSize[binding_count]; vertex_count=vc; if(!iba||!iba->buffer) ib_access=nullptr; else ib_access=iba; } VertexInputData::~VertexInputData() { delete[] buffer_list; delete[] buffer_offset; } Renderable::Renderable(Primitive *r,MaterialInstance *mi,Pipeline *p,VertexInputData *vi) { primitive=r; pipeline=p; mat_inst=mi; vertex_input=vi; } Renderable::~Renderable() { //需要在这里添加删除pipeline/desc_sets/primitive引用计数的代码 delete vertex_input; } Renderable *CreateRenderable(Primitive *prim,MaterialInstance *mi,Pipeline *p) { if(!prim||!mi||!p)return(nullptr); const VIL *vil=mi->GetVIL(); const uint32_t input_count=vil->GetCount(VertexInputGroup::Basic); //不统计Bone/LocalToWorld组的 const UTF8String &mtl_name=mi->GetMaterial()->GetName(); if(prim->GetVACount()GetVertexCount(),prim->GetIBAccess()); const VertexInputFormat *vif=vil->GetVIFList(VertexInputGroup::Basic); VABAccess vad; for(uint i=0;iGetVABAccess(vif->name,&vad)) { LOG_ERROR("[FATAL ERROR] not found VAB \""+AnsiString(vif->name)+"\" in Material: "+mtl_name); return(nullptr); } vab=vad.vab; if(vab->GetFormat()!=vif->format) { LOG_ERROR( "[FATAL ERROR] VAB \""+UTF8String(vif->name)+ UTF8String("\" format can't match Renderable, Material(")+mtl_name+ UTF8String(") Format(")+GetVulkanFormatName(vif->format)+ UTF8String("), VAB Format(")+GetVulkanFormatName(vab->GetFormat())+ ")"); return(nullptr); } if(vab->GetStride()!=vif->stride) { LOG_ERROR( "[FATAL ERROR] VAB \""+UTF8String(vif->name)+ UTF8String("\" stride can't match Renderable, Material(")+mtl_name+ UTF8String(") stride(")+UTF8String::numberOf(vif->stride)+ UTF8String("), VAB stride(")+UTF8String::numberOf(vab->GetStride())+ ")"); return(nullptr); } vid->buffer_offset[i]=vad.start; vid->buffer_list[i]=vab->GetBuffer(); ++vif; } return(new Renderable(prim,mi,p,vid)); } VK_NAMESPACE_END