// 该范例主要用于测试gl_FragCoord值 #include"VulkanAppFramework.h" #include #include using namespace hgl; using namespace hgl::graph; bool SaveToFile(const OSString &filename,VK_NAMESPACE::PipelineCreater *pc); bool LoadFromFile(const OSString &filename,VK_NAMESPACE::PipelineCreater *pc); constexpr uint32_t SCREEN_WIDTH=128; constexpr uint32_t SCREEN_HEIGHT=128; constexpr uint32_t VERTEX_COUNT=4; constexpr float vertex_data[VERTEX_COUNT][2]= { {0,0}, {SCREEN_WIDTH,0}, {0,SCREEN_HEIGHT}, {SCREEN_WIDTH,SCREEN_HEIGHT} }; class TestApp:public VulkanApplicationFramework { private: Camera cam; vulkan::Material * material =nullptr; vulkan::DescriptorSets * descriptor_sets =nullptr; vulkan::Renderable * render_obj =nullptr; vulkan::Buffer * ubo_mvp =nullptr; vulkan::Buffer * ubo_mvp_fs =nullptr; vulkan::Pipeline * pipeline =nullptr; vulkan::VertexBuffer * vertex_buffer =nullptr; public: ~TestApp() { SAFE_CLEAR(vertex_buffer); SAFE_CLEAR(pipeline); SAFE_CLEAR(ubo_mvp_fs); SAFE_CLEAR(ubo_mvp); SAFE_CLEAR(render_obj); SAFE_CLEAR(descriptor_sets); SAFE_CLEAR(material); } private: bool InitMaterial() { material=shader_manage->CreateMaterial(OS_TEXT("res/shader/OnlyPosition.vert.spv"), OS_TEXT("res/shader/FragCoord.frag.spv")); if(!material) return(false); render_obj=material->CreateRenderable(VERTEX_COUNT); descriptor_sets=material->CreateDescriptorSets(); return(true); } vulkan::Buffer *CreateUBO(const UTF8String &name,const VkDeviceSize size,void *data) { vulkan::Buffer *ubo=device->CreateUBO(size,data); if(!ubo) return(nullptr); const int index=material->GetUBO(name); if(index<0) { SAFE_CLEAR(ubo); return(nullptr); } if(!descriptor_sets->BindUBO(index,ubo)) { SAFE_CLEAR(ubo); return(nullptr); } return ubo; } bool InitUBO() { const VkExtent2D extent=sc_render_target->GetExtent(); cam.width=extent.width; cam.height=extent.height; cam.Refresh(); ubo_mvp =CreateUBO("world", sizeof(WorldMatrix),&cam.matrix); ubo_mvp_fs =CreateUBO("fragment_world",sizeof(WorldMatrix),&cam.matrix); descriptor_sets->Update(); return(true); } void InitVBO() { vertex_buffer =device->CreateVBO(FMT_RG32F, VERTEX_COUNT,vertex_data); render_obj->Set("Vertex", vertex_buffer); } bool InitPipeline() { AutoDelete pipeline_creater=new vulkan::PipelineCreater(device,material,sc_render_target); pipeline_creater->CloseCullFace(); pipeline_creater->Set(PRIM_TRIANGLE_STRIP); pipeline=pipeline_creater->Create(); return pipeline; } public: bool Init() { if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT)) return(false); if(!InitMaterial()) return(false); if(!InitUBO()) return(false); InitVBO(); if(!InitPipeline()) return(false); BuildCommandBuffer(pipeline,descriptor_sets,render_obj); return(true); } void Resize(int w,int h)override { cam.width=w; cam.height=h; cam.Refresh(); ubo_mvp->Write(&cam.matrix); ubo_mvp_fs->Write(&cam.matrix); BuildCommandBuffer(pipeline,descriptor_sets,render_obj); } };//class TestApp:public VulkanApplicationFramework int main(int,char **) { TestApp app; if(!app.Init()) return(-1); while(app.Run()); return 0; }