// 2.texture_rect // 该示例是1.indices_rect的进化,演示在矩形上贴上贴图 #include"VulkanAppFramework.h" #include #include #include #include using namespace hgl; using namespace hgl::graph; VK_NAMESPACE_BEGIN Texture2D *CreateTexture2DFromFile(GPUDevice *device,const OSString &filename); VK_NAMESPACE_END constexpr uint32_t SCREEN_WIDTH=256; constexpr uint32_t SCREEN_HEIGHT=256; constexpr uint32_t VERTEX_COUNT=4; constexpr float position_data[VERTEX_COUNT][2]= { {0, 0}, {SCREEN_WIDTH, 0}, {0, SCREEN_HEIGHT}, {SCREEN_WIDTH, SCREEN_HEIGHT} }; constexpr float tex_coord_data[VERTEX_COUNT][2]= { {0,0}, {1,0}, {0,1}, {1,1} }; constexpr uint32_t INDEX_COUNT=6; constexpr uint16 index_data[INDEX_COUNT]= { 0,1,3, 0,3,2 }; class TestApp:public VulkanApplicationFramework { private: Texture2D * texture =nullptr; Sampler * sampler =nullptr; MaterialInstance * material_instance =nullptr; Renderable * renderable =nullptr; Pipeline * pipeline =nullptr; private: bool InitMaterial() { material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/Texture2D")); if(!material_instance)return(false); BindCameraUBO(material_instance); // pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d")); pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Triangles); //等同上一行,为Framework重载,默认使用swapchain的render target if(!pipeline) return(false); texture=db->LoadTexture2D(OS_TEXT("res/image/lena.Tex2D"),true); if(!texture)return(false); sampler=db->CreateSampler(); if(!material_instance->BindSampler(DescriptorSetType::Value,"tex",texture,sampler))return(false); return(true); } bool InitVBO() { auto primitive=db->CreatePrimitive(VERTEX_COUNT); if(!primitive)return(false); if(!primitive->Set(VAN::Position,db->CreateVBO(VF_V2F,VERTEX_COUNT,position_data)))return(false); if(!primitive->Set(VAN::TexCoord,db->CreateVBO(VF_V2F,VERTEX_COUNT,tex_coord_data)))return(false); if(!primitive->Set(db->CreateIBO16(INDEX_COUNT,index_data)))return(false); renderable=db->CreateRenderable(primitive,material_instance,pipeline); return(true); } public: bool Init() { if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT)) return(false); if(!InitMaterial()) return(false); if(!InitVBO()) return(false); BuildCommandBuffer(renderable); return(true); } void Resize(int w,int h)override { VulkanApplicationFramework::Resize(w,h); BuildCommandBuffer(renderable); } };//class TestApp:public VulkanApplicationFramework int main(int,char **) { #ifdef _DEBUG if(!CheckStrideBytesByFormat()) return 0xff; #endif// TestApp app; if(!app.Init()) return(-1); while(app.Run()); return 0; }