#include #include #include #include #include #include #include #include"VKPipelineLayoutData.h" VK_NAMESPACE_BEGIN DescriptorSet *GPUDevice::CreateDS(const PipelineLayoutData *pld,const DescriptorSetType &type)const { RANGE_CHECK_RETURN_NULLPTR(type); const uint32_t binding_count=pld->binding_count[size_t(type)]; if(!binding_count) return(nullptr); DescriptorSetAllocateInfo alloc_info; alloc_info.descriptorPool = attr->desc_pool; alloc_info.descriptorSetCount = 1; alloc_info.pSetLayouts = pld->layouts+size_t(type); VkDescriptorSet desc_set; if(vkAllocateDescriptorSets(attr->device,&alloc_info,&desc_set)!=VK_SUCCESS) return(nullptr); return(new DescriptorSet(attr->device,binding_count,pld->pipeline_layout,desc_set)); } MaterialParameters *GPUDevice::CreateMP(const MaterialDescriptorManager *desc_manager,const PipelineLayoutData *pld,const DescriptorSetType &desc_set_type) { if(!desc_manager||!pld)return(nullptr); if(!RangeCheck(desc_set_type)) return(nullptr); DescriptorSet *ds=CreateDS(pld,desc_set_type); if(!ds)return(nullptr); #ifdef _DEBUG const UTF8String addr_string=HexToString((uint64_t)(ds->GetDescriptorSet())); LOG_INFO(U8_TEXT("Create [DescriptSets:")+addr_string+("] OK! Material Name: \"")+desc_manager->GetMaterialName()+U8_TEXT("\" Type: ")+GetDescriptorSetTypeName(desc_set_type)); #endif//_DEBUG return(new MaterialParameters(desc_manager,desc_set_type,ds)); } MaterialParameters *GPUDevice::CreateMP(Material *mtl,const DescriptorSetType &desc_set_type) { if(!mtl)return(nullptr); return CreateMP(mtl->GetDescriptorSets(),mtl->GetPipelineLayoutData(),desc_set_type); } void CreateShaderStageList(List &shader_stage_list,ShaderModuleMap *shader_maps) { const ShaderModule *sm; const int shader_count=shader_maps->GetCount(); shader_stage_list.SetCount(shader_count); VkPipelineShaderStageCreateInfo *p=shader_stage_list.GetData(); auto **itp=shader_maps->GetDataList(); for(int i=0;iright; hgl_cpy(p,sm->GetCreateInfo(),1); ++p; ++itp; } } Material *GPUDevice::CreateMaterial(const UTF8String &mtl_name,ShaderModuleMap *shader_maps,MaterialDescriptorManager *desc_manager,VertexInput *vi) { const int shader_count=shader_maps->GetCount(); if(shader_count<1) return(nullptr); PipelineLayoutData *pld=CreatePipelineLayoutData(desc_manager); if(!pld) { delete shader_maps; SAFE_CLEAR(desc_manager); return(nullptr); } MaterialData *data=new MaterialData; data->name =mtl_name; data->shader_maps =shader_maps; data->desc_manager =desc_manager; data->vertex_input =vi; CreateShaderStageList(data->shader_stage_list,shader_maps); data->pipeline_layout_data=pld; if(desc_manager) { ENUM_CLASS_FOR(DescriptorSetType,int,dst) { if(desc_manager->hasSet((DescriptorSetType)dst)) data->mp_array[dst]=CreateMP(desc_manager,pld,(DescriptorSetType)dst); else data->mp_array[dst]=nullptr; } } else hgl_zero(data->mp_array); return(new Material(data)); } VK_NAMESPACE_END