#pragma once #include #include VK_NAMESPACE_BEGIN constexpr uint32_t ERROR_FAMILY_INDEX=UINT32_MAX; struct GPUDeviceAttribute { VulkanInstance * instance =nullptr; const GPUPhysicalDevice * physical_device =nullptr; VkPhysicalDeviceDriverPropertiesKHR driver_properties; VkSurfaceKHR surface =VK_NULL_HANDLE; VkSurfaceCapabilitiesKHR surface_caps; uint32_t graphics_family =ERROR_FAMILY_INDEX; uint32_t present_family =ERROR_FAMILY_INDEX; VkQueue graphics_queue =VK_NULL_HANDLE; VkQueue present_queue =VK_NULL_HANDLE; List family_properties; List supports_present; List surface_formats_list; VkSurfaceFormatKHR surface_format; List present_modes; VkSurfaceTransformFlagBitsKHR preTransform; VkCompositeAlphaFlagBitsKHR compositeAlpha =VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR; VkDevice device =VK_NULL_HANDLE; VkCommandPool cmd_pool =VK_NULL_HANDLE; VkDescriptorPool desc_pool =VK_NULL_HANDLE; VkPipelineCache pipeline_cache =VK_NULL_HANDLE; public: GPUDeviceAttribute(VulkanInstance *inst,const GPUPhysicalDevice *pd,VkSurfaceKHR s); ~GPUDeviceAttribute(); bool CheckMemoryType(uint32_t typeBits,VkMemoryPropertyFlags properties,uint32_t *typeIndex) const; void Refresh(); public: template T *GetDeviceProc(const char *name) { return instance->GetDeviceProc(device,name); } };//class GPUDeviceAttribute VK_NAMESPACE_END