#ifndef HGL_GRAPH_SHADER_MAKER_INCLUDE #define HGL_GRAPH_SHADER_MAKER_INCLUDE #include BEGIN_SHADER_NAMESPACE class ShaderMaker { node::Finished *fin_node; public: ShaderMaker(node::Finished *fn){fin_node=fn;} virtual ~ShaderMaker()=default; virtual bool Make(); };//class ShaderMaker END_SHADER_NAMESPACE #endif//HGL_GRAPH_SHADER_MAKER_INCLUDE