#include #include #include VK_NAMESPACE_BEGIN GPUMemory *GPUDevice::CreateMemory(const VkMemoryRequirements &req,uint32_t properties) { const int index=attr->physical_device->GetMemoryType(req.memoryTypeBits,properties); if(index<0) return(nullptr); MemoryAllocateInfo alloc_info(index,req.size); VkDeviceMemory memory; if(vkAllocateMemory(attr->device,&alloc_info,nullptr,&memory)!=VK_SUCCESS) return(nullptr); return(new GPUMemory(attr->device,memory,req,index,properties)); } GPUMemory::GPUMemory(VkDevice dev,VkDeviceMemory dm,const VkMemoryRequirements &mr,const uint32 i,const uint32_t p) { device=dev; memory=dm; req=mr; index=i; properties=p; memory_range.sType =VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE; memory_range.pNext =nullptr; memory_range.memory =memory; } GPUMemory::~GPUMemory() { vkFreeMemory(device,memory,nullptr); } void *GPUMemory::Map() { void *result; if(vkMapMemory(device,memory,0,req.size,0,&result)==VK_SUCCESS) return result; return(nullptr); } void *GPUMemory::Map(const VkDeviceSize offset,const VkDeviceSize size) { if(offset<0||offset+size>=req.size) return(nullptr); void *result; if(vkMapMemory(device,memory,0,size,0,&result)==VK_SUCCESS) return result; return(nullptr); } void GPUMemory::Unmap() { vkUnmapMemory(device,memory); } void GPUMemory::Flush(VkDeviceSize offset,VkDeviceSize size) { memory_range.offset =offset; memory_range.size =size; vkFlushMappedMemoryRanges(device,1,&memory_range); } bool GPUMemory::Write(const void *ptr,VkDeviceSize start,VkDeviceSize size) { if(!ptr)return(false); void *dst; if(vkMapMemory(device,memory,start,size,0,&dst)!=VK_SUCCESS) return(false); memcpy(dst,ptr,size); vkUnmapMemory(device,memory); return(true); } bool GPUMemory::BindBuffer(VkBuffer buffer) { if(!buffer)return(false); return(vkBindBufferMemory(device,buffer,memory,0)==VK_SUCCESS); } bool GPUMemory::BindImage(VkImage image) { if(!image)return(false); return(vkBindImageMemory(device,image,memory,0)==VK_SUCCESS); } VK_NAMESPACE_END